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This is how the association with completely passive bots on an easy difficulty level arises, who resignedly await their fate, but no, this is real life. Interesting.
In real life, there were also non-aggression pacts, and upon their expiration, the state was not allowed to attack another state for quite a long time – for example, a year. And as a child, I didn't understand why in global games against bots, it was necessary to break the peace treaty and then wait another turn or two before invading another territory with thousands of units that you had been quietly gathering on the border, because you were already enemies and destroying each other, what kind of concepts from middle school are these? Now, of course, it is obvious that this does not happen in real life, and the title of a disgraced rogue nation will remain with the aggressor for centuries, and it will simply be strangled and driven into a remote corner. In this regard, humanity has achieved the greatest progress in its entire history to date, it's hard to believe.