Skip to content

Changes to the rules starting with the letter G (Graal and Galtran).

User Avatar
#142
Auto-translated
Ultimately, we need to start by answering the key and fundamental question: what are Heroes of Might and Magic games about? Why are there sudden claims that you don't need to think hard, but simply choosing a certain option is a skill...? Both are skills. Determining the optimal location, especially with only one or two obelisks, the willingness to take risks or invest in exploring additional obelisks to confirm (or sometimes disprove) your conclusions... And when someone says that this has nothing to do with Heroes, then what does? Inputting parameters into external software and obtaining precise data and precise ranges of data about the number of guards and the contents of Pandora boxes – is that Heroes? Is the ability to take screenshots Heroes? For me personally, Heroes is a game about considering many probabilistic factors and making decisions based on available data. At the same time, the decision must be based solely on the player's internal resources, their thinking skills, intelligence, and risk assessment. And the Grail is just one of the probabilistic factors, just like the possibility of gaining control of a respawn point on the first day, just like choosing five cons in a row, just like Goshan in the dungeon...
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP

Statistics

Welcome our newest member: artem