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IronAxe;109705

From a common-sense perspective, and I've shown you EVERYTHING with examples. I believe that even the fact that in Heroes 4, the retaliation is calculated simultaneously with the attack is already an innovation, as this is not the case in other versions. And there are many other things that Heroes 4 does better from a common-sense perspective.

Isn't this a preference for Heroes 4?

IronAxe;109705
In other words, the hero there isn't crippled and can move around on his own without outside help, can participate in battle, and is vulnerable like any other unit, and can not only cast spells from the side or, as Pandora says, just stand aside and watch. However, don't interpret my words as simply praising Heroes 4 over other versions.

It's not about what's here and what's there. It's about you, i.e., I mean your preference for Heroes 4. You play all the versions, but you shouldn't say that they are all "equal" to you.
You just think that these "innovations," as you put it, have had a more positive impact on the game, and I think differently – that's just a matter of opinion, and we can really discuss it endlessly, but what's the point?
You read the title of the topic, and each of us has expressed our opinion, some are in favor, and some are against, and that's it. Why complicate things?
IronAxe;109705

I didn't understand at all what you wanted to say and didn't understand what you were asking – what did they change their mind about? :)

I was talking about the "retaliation" during an attack.

But in general, Leshy is right – it's not worth arguing about this, or discussing it (however you want to call it) with the clear intention of proving your point. That's it, the lecture is over. :)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."

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