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#138
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Dirty_Player
... I believe that such a boost in the form of free full control should not be obtained for free. Everyone who writes about time costs is certainly right; however, even when excavations take more than a week, the reward is too high for simply digging in the dirt.
I just don't see any real basis for this discussion. With boosts like the red orb (enemy minus wisdom, minus all elements, minus spellcasting, intelligence, and even minus resist with eagle eye and specialization) or the cloak, all others pale in comparison, and any other only increases the probability of opportunities to counter it. Randomness simply distributes this into baskets. Are there really so many deficient hero-players who cannot understand that there is a mathematical probability? Over a long distance, your distributions will eventually be even, and if you failed to capitalize on your arrival with 10 boosts against 5 for the opponent, then those are only your problems. Wait for the next moment. It doesn't happen that things are bad for you all the time.
And what about boosts in the form of logisticians with +2k mp, Tazar, Craig — it's all the same thing along with the grail. After all, where is the statistics showing that out of 100 games, 50 or 25 were won due to fast grail excavation? Everything must be compared and analyzed, rather than making impulsive posts that have no real ground.
They redesigned the guild (probably for nothing, as it made hero-players lazy), but why did nobody use the grail before this — a good controversy, by the way. One person considers themselves strong on the timer, another — in trading. The field should be expanded, not narrowed. And for real imbas, simply add usage penalties.
Dirty_Player
<blockquote... one strong hero-player messaged me on ICQ and asked: "Now, so that I don't lose to a digger, do I have to learn and train how to dig myself?". I couldn't find an adequate objection.

Hmm... strange, why isn't the word hero-player in quotes? Before this, it turns out he didn't know that everything is easy and simple with the grail... so how can he have the status of "strong" if he couldn't even master the basics — namely, every noob digging for the grail? Well yes, strong hero-players wouldn't stoop to that. Clues and Griffin Conservatory with utops and house redesign are our everything.

Dirty_Player
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