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Well, here you're talking about a personal preference for the 4th installment, rather than any other part.
You shouldn't blame me for that. You know perfectly well that I play all versions of Heroes in offline tournaments. Therefore, I will rely on my own opinions less than anyone else when making statements, and won't base them on personal sympathy or antipathy towards any of the versions. Ley;109688
I already said that I see your point of view and that you like this particular "response" to an attack more. Fine, that's your opinion and your right. I've already written about my position.
:) Are you going to keep teasing me, or not? What does it matter whether I like it or not? I asked you what you think is the most logical, and I showed you EVERYTHING with examples. I believe that the fact that in the 4th installment, the counterattack is calculated simultaneously with the attack is already an innovation, because this is not the case in other versions. And there are many other things that the 4th installment does better in terms of common sense. In other words, the hero there is not a cripple and can move around on his own without outside help, he can participate in the battle and is as vulnerable as any other unit, and he can not only cast magic from the side or, as Pandora says, just stand aside and smoke bamboo. However, don't interpret my words as simply praising the 4th installment over other versions. Those who know me will repeat once again that I play all versions with the same enthusiasm and I find it interesting. But that doesn't mean I can't compare them in terms of playability. Ley;109688
And the fact that this is a separate storyline in the 4th installment is, I think, the creators' idea. They saw some meaning in it, and that's it. :) But then they changed their minds again, I wonder why?
I didn't understand what you wanted to say here, and I didn't understand what you were asking about. What did they change their minds about? :)