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Actually, I didn't expect the heroes to be so replayable – as ordinary units – in a way, this is wrong – because heroes are precisely the primary targets for enemy archers.
:) And in this way, they divert attacks from some of their valuable units that they need on their journey, while the mage simply summons creatures in front of him and draws enemy arrows. :)Alex Ghost;83568
Furthermore, even after winning, it looks strange – the creatures wander around with the coffin of their leader – in reality, of course, they would, but not for so long – and they also rush into battle against enemies.
Nothing strange :) If the battle is ultimately won by the units, well, the hero didn't have enough hit points and he laid down in the line of fire, so, as they say, if they didn't finish him off, take him to the infirmary :) He'll be healed at the Fortress :)Alex Ghost;83568
The death of a hero is precisely what is so unsettling and greatly weakens the army, especially considering that the spells in the fourth game are powerful!:rolleyes:
In the original game, even a single fairy can take down 100 crossbowmen without any powerful spells.Alex Ghost;83568
Furthermore, it's a pity that the developers didn't come up with a system for arranging troops as in the fifth game – this would help against archers – by placing slower units to protect the hero from arrows, and faster units closer to the enemy's front lines.
In the lower right corner of the screen, when you select a hero, you see circles with the faces of the units and the hero himself. The top row of circles is the front line. The bottom row is those that hide. The seventh circle on the right in the top row is not static, and its position depends on the chosen formation. If it's a dense formation, then the unit that is in this circle will stand in the third row, that is, it will hide behind the first two. You need to rearrange the troops before the battle (before the attack), and you can do this directly in these circles in the lower right corner of the screen.Alex Ghost;83568
Furthermore, simultaneous attacks – so to speak, you can't avoid losses – it's a little annoying. The rest seems quite realistic))
:) Wow, you're a realist. And that's why you want the attacks to not be simultaneous? Like, the fight goes like this – first, one person puts his face in a fist – then he lowers his hands and lets the opponent hit him in the face? :) What kind of realism is it if a group A=100 is fighting a group B=100. But group A goes first. It hits group B and there are 50 left in it. And the counterattack goes against group A, not with a hundred, but with fifty :) Where is the reality? The fact is that in the fourth game, you will receive a full counterattack. That's why they try to absorb the counterattack with weak and unnecessary troops in battles, so that the good units can attack without receiving a counterattack on that unit during the current round.