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1) It's a good idea to place the Grail only in the starting castle. But it kills the chance to balance the game if one player gets full control quickly, while the other gets neither Dragon Utopia nor control spells after 1-2 rebuilds.
In reality, the grail is not OP. It's just randomness, same as one player getting 3-4 Griffin Conservatory and the other getting 0. Same as one player getting 8 hives on Jebus Cross and the other getting 2.
It's Randomness. Whether it appears nearby or in a duplicate. Whether Kiril gets Tower or not a single warrior, while you are playing mm6a and it's already the second contact, but you have nothing to fight with.
Leave the Grail as is.
2) Gregory: yes, the man is respected, and banning him would be like cutting out an element of the game. A good idea would be to limit his necromancy to "advanced". That way, if necessary, you can take Dragon Utopia with navigation, which is also fine. But if you say Navigation isn't a hindrance—then Eagle Eye will explain everything to you.
Nerf Gregory's "Necromancer" skill. (Judging by Vidomina, this is possible).
3) Flax. It's about time to give this castle a choice of hero. Nerf Luna's fire to advanced (then taking the second tier would require 11 strength instead of 8). This will lower the tempo and the opponent will also be able to take the second tier with their own troops, rather than Luna already having 2 angels by day 4).
Nerf Luna's fire to "advanced".
Everything else as is.
In reality, the grail is not OP. It's just randomness, same as one player getting 3-4 Griffin Conservatory and the other getting 0. Same as one player getting 8 hives on Jebus Cross and the other getting 2.
It's Randomness. Whether it appears nearby or in a duplicate. Whether Kiril gets Tower or not a single warrior, while you are playing mm6a and it's already the second contact, but you have nothing to fight with.
Leave the Grail as is.
2) Gregory: yes, the man is respected, and banning him would be like cutting out an element of the game. A good idea would be to limit his necromancy to "advanced". That way, if necessary, you can take Dragon Utopia with navigation, which is also fine. But if you say Navigation isn't a hindrance—then Eagle Eye will explain everything to you.
Nerf Gregory's "Necromancer" skill. (Judging by Vidomina, this is possible).
3) Flax. It's about time to give this castle a choice of hero. Nerf Luna's fire to advanced (then taking the second tier would require 11 strength instead of 8). This will lower the tempo and the opponent will also be able to take the second tier with their own troops, rather than Luna already having 2 angels by day 4).
Nerf Luna's fire to "advanced".
Everything else as is.
ICQ 31-34-85-264