After reading some of these threads with arguments and reasoning from the majority, it makes me less and less willing to play this wonderful game...
Grail a gimmick? You can't dig and that's why you're whining? Seriously?:smile35:
Let's at least sum up some results at this point:
1. The majority agree that the Grail in Conflux is imba, in the others (maybe Tower is an exception) it doesn't particularly affect the gameplay, maybe even Necro. The Grail is especially decisive on small templates due to the map size and consequently easier to find.
2. Many also don't want to touch Goshana because without completely removing it from the game at the software level, it turns into something akin to roulette, where it might come or it might not, almost like with Conflux, it could be a fish or a moner, sraker or Gosha...
3. Regarding red-rush, it's a very interesting story; on small templates it seems necessary because growth often decides the outcome, but there was so much trouble due to timer mistakes/rushing and simply not knowing some aspects of the game, and often these fights decided almost nothing, but created awkward situations. There's only one way out: leave everything as is, or completely cancel RR on all templates, and then color will become the main priority on m200 (and who else plays those? :smile50: ) and possibly on some L-maps.