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Changes to the rules starting with the letter G (Graal and Galtran).

#38
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The problem with the random map generation isn't that the rules are outdated, but rather that players are forgetful (perhaps due to their expertise). Also, the punishment is inadequate – the time penalty. Why not, for example, a fine of 1000-3000 gold with a restart? There are many established conventions for the first day of the week on foreign resources, and there's a reason for that. If there's a logical and rational justification, any rule will be relevant. Especially if there are some statistical data and comparisons to support it. But that's not the case. Therefore, the changes are purely emotional and impulsive. Why change something for the worse?
Regarding Necro-Galthran. The problem lies only in the starting units. Again, where's the statistics? How much does Galthran outperform Logisticians, Tazi, and similar units? On large maps, any Necromancer can be useful, as well as on small maps. It's harder to compare on Jebus, but obviously, Galthran is much stronger. In the last Jebus tournament (which was in 2014), Galthran had a total advantage. In 17 starts with Necro and Galthran (no other hero was chosen, by the way), 4 games were lost – three times to the Miner and once to Kirr. But that still doesn't mean anything. I play Jebus with a friend, and both Necropolis and other factions are allowed on the map. It's all relative. Today, bears beat everyone, tomorrow, archers, and then – even logisticians will wear them down.
Regarding the Grail. Again, where's the statistics? How much more critical is digging for it compared to Logisticians, Kregg-Thar, Necromancers, Knights of the Shield...? Allow digging everywhere. Ban the computer from digging first. The Grail is a good countermeasure, adding variety. If you think that on some map, it guarantees a win, then you can say the same about a Necromancer, Logisticians, Pandora, Relic, etc., arriving at the right time. More directions for development to smooth out the randomness.
They gave Mullich freedom, and what did he do? That is, he was wrongly banned. Even if CMs don't play, that's still the case.
I'm more puzzled by the flawed practice of trading. This is a clear pseudo-tournament element. A game of chance, a tool against newbies, i.e., a discriminatory factor. How can you bargain for a hypothetical scenario – are there any sane people left? Why not use the "Cherk" method or alternative ways of choosing heroes? Game factors are more important for the game, not what you concocted before it started. And don't manipulate the assertion that this is an important part of the game. It's also a waste of time, which you are constantly fighting for... with endless restarts. Especially when they take three restarts and play some trash. I digress...
And they made an irreparable mistake with the wording of the rules. Instead of clear and concise, prohibiting rules, they made them vague and convoluted, and added unnecessary, burdensome additions. If we return to the "Rules for Creating Rules" (they are hidden in the depths of the forum, on the main page) or to the original ones, then the use of the Admiral's Hat would not be justified, but would be severely condemned.