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Changes to the rules starting with the letter G (Graal and Galtran).

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#4
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I understand that since there's no poll, this will be a constructive discussion. That is, discussing the pros and cons of refining the initial SOD (Strategic Options Draft). Suggestion: a partial, but easily implementable solution (by including a checkbox for obelisks or prohibiting the construction of the Grail until turn 131): allow the Grail only on maps where there is no division of players' zones of influence. A mini-map, for example, could look like a map where half of it belongs to red, and the other half to blue. Thus, on such maps, by spending resources on searching for the Grail, one of the sides simply won't have a chance to bring these efforts to a successful conclusion. What Redwhite demonstrated in the final of the CIS tournament, by breaking through to the Grail of Order and on the opponent's territory and successfully digging it up, is impressive, but I still think there was an initial imbalance in the position. Otherwise, there should be a variety of options in the game; completely excluding the Grail, as well as having the red sphere in its current form, is, in my opinion, a reduction of the game and a decrease in its variability.
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix