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TBM - Tournaments balance mod

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#183
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New version 2.0.0 of the mod is available
You can find the main changes here.

Main changes in the mod compared to version 1.2.4 (for those who like to read in the bathroom)

======== FIXES ============

Fixed the arrow in the Necromancer building tree.

======== UNITS ============

Gremlins: sabotage coefficient changed from 10 to 1.
Obsidian Gargoyles: 2 attacks, 6 defense.
Elemental Gargoyles: 20 HP, 10 initiative.
Thunderers: 5% damage reduction for each unit in the stack.

Scouts: power, experience, and price changed.
Assassins: power, experience, and price changed.
Stalkers: swift attack, power, experience, and price changed.
Beasts: power, experience, and price changed.
Furies: power, experience, and price changed.
Hags: power, experience, and price changed.
Shadow Lords: 23 attack, 17 defense, new model.

Vampires: power, experience, and price changed.
Greater Vampires: power, experience, and price changed.
Vampire Princes: blindness factor 1.5, power, experience, and price changed.
Archliches: 19 attack, 17 defense.
Greater Liches: 17 attack, 19 defense.

Fire Demons: "explosion" ability removed, "fire shield" and "fire immunity" abilities added.
Greater Demons: 4 attacks, 2 defense.
Nightmares: 18 attack, 16 defense.
Hell Hounds: 16 attack, 18 defense.
Cave Lords: spell and meteor shower at advanced level.

Blade Dancers: experience and power increased by 20%.
Death Dancers: experience and power increased by 20%.
Wind Dancers: experience and power increased by 20%.
Archers: initiative 11.
Forest Archers: initiative 10.

Battle Griffons: "devastating dive" ability removed, "taunt" ability added.

Orcish Warriors: growth 10.
Orcish Fighters: growth 10.
Warmongers: growth 10.

======== HEROES ============

Academics received an additional point in magic and knowledge.
Nura: starting skills: magic, mana attraction, fire trap.
Faiz: beam damage 10*level (no base damage).
Hafiz: haste.

Warlocks received an additional point in attack and magic.
Irbet: magic arrow.
Kifrah: ice block.
Sorgal: basic defense + resilience.

Gnomes received an additional point in defense and knowledge.
Erling: basic chaos magic + fire mastery.
Svea: basic enchantment + mana regeneration.

Humans received an additional point in attack and defense.
Iris: basic dark magic + mind control, slow.

Demons received an additional point in attack and knowledge.
Nimus: basic leadership + troop gathering.

Necromancers received an additional point in defense and magic.
Deidra: grief.

Elves received an additional point in defense and knowledge.
Dirael: enchanted arrow removed, charm mastery added.
Ilfina: regeneration removed, dispel.
Talannar: Frida's specialization, basic light magic + righteous wrath, punishing strike.
Ossir: divine power removed.

Smart Orcs received an additional point in attack and defense.

======== ARTIFACTS ============

Mask of Justice removed from the generation list.
Sandals of the Saint: major, 15000.

======== SPELLS ============

Raise Dead: 20/30/40/50*(SP+1).
Resurrection: 20/30/40/50*(SP+1).
Wall of Swords: 5 turns.

======== RMG ================

Old templates disabled.
Two new templates created: "hourglass".
Spell shop removed from the steppes
Мой канал по героям 5 - "Heroes for Fan"
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее