You can find the main changes here.
Main changes in the mod compared to version 1.2.4 (for those who like to read in the bathroom)
======== FIXES ============
Fixed the arrow in the Necromancer building tree.
======== UNITS ============
Gremlins: sabotage coefficient changed from 10 to 1.
Obsidian Gargoyles: 2 attacks, 6 defense.
Elemental Gargoyles: 20 HP, 10 initiative.
Thunderers: 5% damage reduction for each unit in the stack.
Scouts: power, experience, and price changed.
Assassins: power, experience, and price changed.
Stalkers: swift attack, power, experience, and price changed.
Beasts: power, experience, and price changed.
Furies: power, experience, and price changed.
Hags: power, experience, and price changed.
Shadow Lords: 23 attack, 17 defense, new model.
Vampires: power, experience, and price changed.
Greater Vampires: power, experience, and price changed.
Vampire Princes: blindness factor 1.5, power, experience, and price changed.
Archliches: 19 attack, 17 defense.
Greater Liches: 17 attack, 19 defense.
Fire Demons: "explosion" ability removed, "fire shield" and "fire immunity" abilities added.
Greater Demons: 4 attacks, 2 defense.
Nightmares: 18 attack, 16 defense.
Hell Hounds: 16 attack, 18 defense.
Cave Lords: spell and meteor shower at advanced level.
Blade Dancers: experience and power increased by 20%.
Death Dancers: experience and power increased by 20%.
Wind Dancers: experience and power increased by 20%.
Archers: initiative 11.
Forest Archers: initiative 10.
Battle Griffons: "devastating dive" ability removed, "taunt" ability added.
Orcish Warriors: growth 10.
Orcish Fighters: growth 10.
Warmongers: growth 10.
======== HEROES ============
Academics received an additional point in magic and knowledge.
Nura: starting skills: magic, mana attraction, fire trap.
Faiz: beam damage 10*level (no base damage).
Hafiz: haste.
Warlocks received an additional point in attack and magic.
Irbet: magic arrow.
Kifrah: ice block.
Sorgal: basic defense + resilience.
Gnomes received an additional point in defense and knowledge.
Erling: basic chaos magic + fire mastery.
Svea: basic enchantment + mana regeneration.
Humans received an additional point in attack and defense.
Iris: basic dark magic + mind control, slow.
Demons received an additional point in attack and knowledge.
Nimus: basic leadership + troop gathering.
Necromancers received an additional point in defense and magic.
Deidra: grief.
Elves received an additional point in defense and knowledge.
Dirael: enchanted arrow removed, charm mastery added.
Ilfina: regeneration removed, dispel.
Talannar: Frida's specialization, basic light magic + righteous wrath, punishing strike.
Ossir: divine power removed.
Smart Orcs received an additional point in attack and defense.
======== ARTIFACTS ============
Mask of Justice removed from the generation list.
Sandals of the Saint: major, 15000.
======== SPELLS ============
Raise Dead: 20/30/40/50*(SP+1).
Resurrection: 20/30/40/50*(SP+1).
Wall of Swords: 5 turns.
======== RMG ================
Old templates disabled.
Two new templates created: "hourglass".
Spell shop removed from the steppes
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее