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In short, the 4th option was initially the most reasonable. The problem is that it doesn't make much sense for some knight-farmers to sponsor a gang whose leader they aren't even. But if it were a proper order, it would be more logical, except that it includes all sorts of children and... although you could come up with some benevolent motivation or redemption for the dolls, especially for the traitors. Even I could attribute a desire for profit, hidden behind a mask of virtue and/or a genuine belief in the idea of brotherhood/friendship, to my nasty character.
In general, they could at least list the names and special abilities so that others could reference your characters in their quests, since the gang has been around for more than a day or two.