Skip to content
User Avatar
#519
Auto-translated
Ple-Sen
Regarding the mercenary knights. While I find the option I mentioned interesting for myself, I'm not sure if I can implement it properly. Besides, I've been feeling tired lately, and my desire to play has significantly diminished. Even with the concept that I find interesting for the game. Mercenaries seem like the best option to me because they give players much more freedom (both in terms of characters and choice of quests), and the connection to a leader is minimal. And if I don't find the strength to play, it won't be such an unpleasant surprise.
Good warning. In that case, if Alex isn't ready to take on the entire burden of organizing and subsequently leading the order, then I suggest sticking with mercenaries. It's a shame, of course, but it's really the safest option. And somehow, having living puppets in our ranks detracts from the knightly flavor.
Where do we go?
Where do we end up when we save the world?