Razaz strikes fear into the hearts of some heroes and players. And there's good reason for it! 240 golems represent immense power! They can destroy the entire army of half the heroes on a duel server, and with the support of Razaz's teleportation, they go wherever they want and move twice as often as regular golems. But there are ways to counter him. One of them is Ossir.
1) A slight variation of the "anti-warriors" formation (see attachment).
2) We advance with the dancers and gremlins, but in such a way that the iron golems cannot reach them. The titans are unlikely to spend a turn on the dancers. There are more important targets, such as the "archers."
3) The titans move before the archers and kill about 25 of them.
4) All troops, except the dancers, remain in place. Because if, by mistake, a cell next to the archers is freed, Razaz will immediately teleport the golems there.
5) Razaz leads the golems into battle. They attack the unicorns, the unicorns attack the golems, and the surviving gremlins quickly repair the golems.
6) A volley of archers against the titans. There are 3 fewer titans + two shots from Ossir, and the plural becomes inappropriate.
7) Ents block the golems; Razaz is doomed.
8) Attack by unicorns, druids, and archers. The golems are neutralized. Meanwhile, the dancers finish off the gremlins, so there is no one to repair them, and nothing to repair.
9) Ossir wins! Hooray!
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