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And yes, as I said, Unlimited is a good mode, I often play it. Rotation is more about relaxing and thinking. But in Unlimited, there's excitement and fun; you either get wrecked playing a control deck, or you rush for a mid-game sword playing an aggro deck, or you go second in an aggro mirror match – it keeps you on your toes.
The only difference I noticed compared to Rotation is the existence of Roach, Shift, Daria, and Atomi; everything else is the same. This simple experience is exactly what I expected from this mode, and it completely negates all those arrogant posts on Reddit from Unlimited enthusiasts about the "unique dynamic meta," mocking Rotation in the Grand Prix, and so on. All the "dynamics and speed" are directly related to whether you're playing against these decks and whether they can vomit out their stats/win conditions by turn six. Thus, the developers did a good job; the Unlimited mode is exactly what it was intended to be – a dumping ground for individual imbalanced "design-limiting" cards that they were too lazy or ashamed to balance in 2018. And other cards simply became obsolete and were forced to suffer the consequences, paying for the fatal mistakes of the developers. Collateral damage. In short, it all comes down to whether you're willing to play second, third, or tenth year against Roach. And there's no talk of youth or vigor here at all.