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Update available (04.05.2018-Beta):
— Academy:
— All “Gargoyles” have had their standard stats restored; they are no longer mechanical;
— All “Djinn” have had their standard stats restored; all Djinn are now elementals;
— Building “Golem Forge”: requires city level 6 (+3);
— “Mages” and “Archmages” have had their standard body models restored. The gem on the Archmage’s turban has been recolored to red to match the icon. (It was blue);
— The formula for calculating parameters for all mini-artifacts, except for magical protection, has been changed. Parameters will now be lower than or equal to the original on different levels of hero knowledge;
— The maximum values for the following mini-artifact parameters have been reduced:
— Health: 15;
— Attack: 20;
— Defense: 20;
— Armor Penetration: -5;
— Luck: 7;
— Morale: 7;
— Speed: 5;
— Initiative: 50%;
— Haven:
— “Archers”: the appearance of the creatures has been changed – they now wear chainmail;
— “Royal Griffins”: the creature model has been changed – armor has been removed;
— “Battle Griffins”: the creature model has been changed – armor has been removed;
— Hero Iris – the “Griffin Trainer” ability has been temporarily changed to “Mystic,” and the hero’s biography has been changed;
— Building “Barracks”: requires city level 6 (+3);
— Sylvan:
— Battle Unicorns: the appearance has been changed to be more fierce, the creature icon has been changed, and the description has been updated;
— Fortress:
— All Priests are now level 4 (-1) creatures:
— “Rune Priests”: attack 9, defense 6, damage 7-9, health 34;
— “Arcane Priests”: attack 9, defense 9, damage 8-10, health 35;
— “Flame Priests”: attack 9, defense 9, damage 10-12, health 37;
— All Bears are now level 5 (+1) creatures:
— “Bear Riders”: attack 9, defense 10, damage 8-10, health 60;
— “Bear Lords”: attack 11, defense 10, damage 10-12, health 70;
— “Northern Riders”: attack 11, defense 12, damage 11-20, health 70;
— Dungeon:
— Shadow Lords: the appearance has been changed, a dress has been added, and the creature icon has been changed;
— All “Manticores” – the “Poison” ability has been changed to “Animal Venom” due to the incorrect functioning of “Poison”;
— Necropolis:
— “Necromancers”: abilities have been changed: the “Undead” ability has been removed, only the basic “Plague” spell remains, mana reserve 12 (+1);
— “Plague Liches”: the standard name “Archliches” and standard spellbook have been restored;
— “Archliches”: the standard name “Greater Liches” and standard spellbook have been restored;
— “Vampires”: attack 9 (-2), defense 15 (+9), damage 9-12 (10-13), health 50 (-16);
— “Greater Vampires”: attack 14 (-4), damage 7-18 (17-25), health 58 (-22);
— “Vampire Princes”: attack 14, damage 8-21 (10-16), health 67 (-23);
— All “Skeleton Dragons” have been returned to their standard stats and received the common ability “Overwhelming Gaze”;
— “Bone Dragons”: damage 20-30 (15-30);
— Building “Vampire Court”: now requires “Forge” instead of “Tavern”;
— Inferno:
— City buildings:
— “Hellhound Kennels”: now requires “Forge” instead of “Tavern”;
— “Sacrificial Pit” and “Gate of Chaos” have been swapped;
— Spells:
— Light: “Antimagic” – the level of spell removal has been reduced by 1 on all mastery levels (1, 2, 3, 4) (it was 2, 3, 4, 5);
— Summoning: “Summon Wasps” – mana cost reduced from 5 to 4;
— Summoning: “Raise Dead” – mana cost increased to 11 (now it is on the 3rd level of magic);
— Starting spells have been changed for all heroes except for campaign heroes and those with a specialization in spell enhancement:
— Humans: Divine Power;
— Academy: Magic Bolt;
— Dwarves: Stone Skin;
— Elves: Summon Wasps;
— Dark Elves: Magic Arrow;
— Necropolis: Grief;
— Demons: Weakness;
— Some city buildings have been rearranged on the city building scheme for a more logical appearance, without changing the construction conditions;
— The balance of garrisons on the “Battle for Glory” map has been changed;
— Bug fixes and other improvements.
— Academy:
— All “Gargoyles” have had their standard stats restored; they are no longer mechanical;
— All “Djinn” have had their standard stats restored; all Djinn are now elementals;
— Building “Golem Forge”: requires city level 6 (+3);
— “Mages” and “Archmages” have had their standard body models restored. The gem on the Archmage’s turban has been recolored to red to match the icon. (It was blue);
— The formula for calculating parameters for all mini-artifacts, except for magical protection, has been changed. Parameters will now be lower than or equal to the original on different levels of hero knowledge;
— The maximum values for the following mini-artifact parameters have been reduced:
— Health: 15;
— Attack: 20;
— Defense: 20;
— Armor Penetration: -5;
— Luck: 7;
— Morale: 7;
— Speed: 5;
— Initiative: 50%;
— Haven:
— “Archers”: the appearance of the creatures has been changed – they now wear chainmail;
— “Royal Griffins”: the creature model has been changed – armor has been removed;
— “Battle Griffins”: the creature model has been changed – armor has been removed;
— Hero Iris – the “Griffin Trainer” ability has been temporarily changed to “Mystic,” and the hero’s biography has been changed;
— Building “Barracks”: requires city level 6 (+3);
— Sylvan:
— Battle Unicorns: the appearance has been changed to be more fierce, the creature icon has been changed, and the description has been updated;
— Fortress:
— All Priests are now level 4 (-1) creatures:
— “Rune Priests”: attack 9, defense 6, damage 7-9, health 34;
— “Arcane Priests”: attack 9, defense 9, damage 8-10, health 35;
— “Flame Priests”: attack 9, defense 9, damage 10-12, health 37;
— All Bears are now level 5 (+1) creatures:
— “Bear Riders”: attack 9, defense 10, damage 8-10, health 60;
— “Bear Lords”: attack 11, defense 10, damage 10-12, health 70;
— “Northern Riders”: attack 11, defense 12, damage 11-20, health 70;
— Dungeon:
— Shadow Lords: the appearance has been changed, a dress has been added, and the creature icon has been changed;
— All “Manticores” – the “Poison” ability has been changed to “Animal Venom” due to the incorrect functioning of “Poison”;
— Necropolis:
— “Necromancers”: abilities have been changed: the “Undead” ability has been removed, only the basic “Plague” spell remains, mana reserve 12 (+1);
— “Plague Liches”: the standard name “Archliches” and standard spellbook have been restored;
— “Archliches”: the standard name “Greater Liches” and standard spellbook have been restored;
— “Vampires”: attack 9 (-2), defense 15 (+9), damage 9-12 (10-13), health 50 (-16);
— “Greater Vampires”: attack 14 (-4), damage 7-18 (17-25), health 58 (-22);
— “Vampire Princes”: attack 14, damage 8-21 (10-16), health 67 (-23);
— All “Skeleton Dragons” have been returned to their standard stats and received the common ability “Overwhelming Gaze”;
— “Bone Dragons”: damage 20-30 (15-30);
— Building “Vampire Court”: now requires “Forge” instead of “Tavern”;
— Inferno:
— City buildings:
— “Hellhound Kennels”: now requires “Forge” instead of “Tavern”;
— “Sacrificial Pit” and “Gate of Chaos” have been swapped;
— Spells:
— Light: “Antimagic” – the level of spell removal has been reduced by 1 on all mastery levels (1, 2, 3, 4) (it was 2, 3, 4, 5);
— Summoning: “Summon Wasps” – mana cost reduced from 5 to 4;
— Summoning: “Raise Dead” – mana cost increased to 11 (now it is on the 3rd level of magic);
— Starting spells have been changed for all heroes except for campaign heroes and those with a specialization in spell enhancement:
— Humans: Divine Power;
— Academy: Magic Bolt;
— Dwarves: Stone Skin;
— Elves: Summon Wasps;
— Dark Elves: Magic Arrow;
— Necropolis: Grief;
— Demons: Weakness;
— Some city buildings have been rearranged on the city building scheme for a more logical appearance, without changing the construction conditions;
— The balance of garrisons on the “Battle for Glory” map has been changed;
— Bug fixes and other improvements.