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Adding animation.

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Betelgeuse
Thank you for the tip, it was very helpful, but now I noticed another problem. In short, during the attack, the ballista (the one with griffons) doesn't display an arrow. Can you suggest how to fix this?

Another question about textures: since all three creatures use the same model and texture from one ballista, how can I change the texture for only one of them?
Thank you in advance.:smile41:
You need to create 3 independent models and animation sets (although the animations can be the same).
Each creature has a CreatureVisual file that specifies the path to the Character (this is where the model and animations are specified; in this case, you need to create 3 such files with 3 different paths to the models), icons, text files, projectiles for shooting, and the point to which the arrows fly (it is defined by coordinates).
All of this is very tedious; you need to work through an archiver, not a map editor. I advise you to study the structure of some NCF creature; I figured it out that way myself
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