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Walkthroughs for custom maps.

#1909
Auto-translated
RoseKavalier

Originally, the map was designed to be completed in one day, but I decided to allow for alternative routes.
I got sidetracked for a few hours with the map, and with the quick combat bug, it became easier. But personally, I don't like using bugs in maps, and a game crash during events is clearly a bug. I consider game crashes to be unacceptable program behavior and a sign that I should abandon this unfinished version, rather than treat it as an Easter egg. That's why, by the way, I don't even want to deal with maps like bugrace. But I digress; since the bug can be bypassed manually, it's possible to play:
in 3 days, you can complete it in several very easy ways, almost on autopilot, which is actually good because it increases the potential number of players for this map.
A speedrun, i.e., completing it in one day, as usual, sharply increases the difficulty. However, as was the case with difficult problems in school Olympiads, the very fact that such a completion is possible is a strong hint. Given the small size of the map, the main logistical idea for the completion is quickly found, although it is not obvious, and the implementation of this idea goes in the only possible way. So, we are forced to conduct battles only with the only possible set of troops.
Actually, I didn't complete the map:) after half an hour of trying to kill the angel with a troll, I got tired, one round wasn't enough to micro-manage, + the problem of how to kill the high-level ifrit under the artifact hasn't been solved, the rest should be fine. It was interesting; I'll return to the map later when I have some free time.