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Current questions and answers regarding the map editor.

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#4740
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Gerter
How do you even start a quest in the game? I always use SetObjectiveState('quest name', OBJECTIVE_ACTIVE) and it works fine. The settings are the same in the editor.
Well... I create them in the editor, hide them there, and then when a hero interacts with an object, I put a trigger on that object that activates a function... to display... in the interface... of the quest...? Yes, probably that's how it is.:smile32:
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