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#2715
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Hello. I have a question. I want a message to pop up, the fog of war to be revealed in a specific location, and a secondary quest to be added when clicking on the witch's hut. Here's the function... ``` function ActQgoldenArmada () MessageBox("/Maps/SingleMissions/rework (4)/golden.txt"); OpenCircleFog(206,6,0,15,PLAYER_1); sleep(2); MoveCamera(206,6,0,30,1,2,1,1); Trigger(OBJECT_TOUCH_TRIGGER, "Qgolden", nil ); end; Trigger(OBJECT_TOUCH_TRIGGER, "Qgolden", "ActQgoldenArmada" ); ``` It works, but how do I activate the secondary quest? Should it already be created on the map, but hidden, or something else? Also, I need it to be a secondary quest, not a main quest. Is there a different command for that? I think that's all. Thanks in advance for the explanation.
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