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#6
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Emma Melkiott

[25/25][500/500]
Origin: Puppet
Health is twice as low and positive effects do not work, but the character can be restored to their original state after ordinary injuries. Immunity to mind-affecting same, diseases, poisons, curses, etc..
Beliefs

Damage increased by 50%, additional attack, own weapon firing range is 4 higher, negative spell area of effect increased by 2.
Perks

+20 to magic power and +20 to will checks.

+1 OP and +1 HP
Experience
0

Characteristics
Strength: 5
Intelligence: 50
Will: 50
Dexterity: 30
Perception: 5
Wisdom: 5
Charisma: 5

Parameters
Health: 25
Melee damage +10%
Immunity: ~
Magic power: 70
Magical energy: 500
Will checks: 70
Evasion: 30
Initiative: 30
Accuracy: 5
Observance: 5
Experience: +5%
Reward: +5%
Movement speed: 3
Critical damage: 0%

Skills

Subjugation
Forces a selected character to follow the caster's orders (will check vs will).
Cost: 100
Range: 5
Mirror
Damage dealt to a selected character is reflected back at the attacker if they fail a will check against the caster's will.
Cost: 200
Range: 5
Summon
Summons a certain creature to its aid.
Cost: MP*4
Range: 5
Dark Arrow
Deals 18*MP damage to a selected character.
Cost: 150
Range: 16

Special Technique — Elixir of Life
With a 50% probability, the character receives +1 OP. The second time, the chance to receive OP decreases to 25%, then to 12%, and so on. Up to three portions can be prepared per month. Not using the elixir for a full month increases effectiveness by 1 point.

Equipment
Money
0 silver coins

Straw hat

"How to learn to draw?" (book)
Allows the character to learn how to paint pictures based on seen landscapes or events.
Study time: 4 months

Inconspicuous clothing

Stefan Fisher

[500/500][70/70]
Origin: Celian Kingdom (Shinsekai):
+1 to accuracy and evasion for each unit of dexterity, +1% to melee damage for each unit of dexterity, +1% to ranged combat for each unit of perception, +2 to movement speed.
Beliefs

50% chance to avoid death after the end of battle. Additional fate card. Ability to renounce one of them.
Perks

Immunity to mind-affecting effects.
Experience
0

Characteristics
Strength: 50
Intelligence: 7
Will: 17
Dexterity: 50
Perception: 30
Wisdom: 9
Charisma: 7

Parameters
Health: 500
Melee damage +150%
Immunity: 50
Magic power: 7
Magical energy: 70
Will checks: 17
Evasion: 100
Initiative: 50
Accuracy: 80
Observance: 30
Experience: +9%
Reward: +7%
Movement speed: 5
Critical damage: 0%

Skills

Way of the Warrior (Shinsekai)
Iaijutsu (katana)
+1 to stealth for each unit of dexterity when using this skill.
An unnoticed attack outside of combat deals ten times damage to the opponent.
Battōjutsu (katana)
The character can parry enemy attacks, shots, and targeted spells.
Meijin (katana)
Additional attack
Forbidden Shot (Bow)
Removes all effects from a selected character and forbids them from using active skills until the end of battle.
Cooldown: 3 turns.

Equipment
Katana
Damage: 100 (250)
"Leather jacket"
Incoming damage -10%
Money
0 silver coins
? healing potion
Restores 1%-100% health.
Helmet
Crit on self -5%
Bow
Damage: 100
Inconspicuous clothing

Alicia

[500/500][70/70]
Origin: Freshia
+6 to movement speed, +2 to evasion for each unit of dexterity.
Beliefs

+3 to movement speed and +25 to a selected characteristic
Perks

Immunity to mind-affecting effects.
Experience
0

Characteristics
Strength: 50
Intelligence: 7
Will: 7
Dexterity: 85
Perception: 20
Wisdom: 9
Charisma: 7

Parameters
Health: 500
Melee damage +100%
Immunity: 50
Magic power: 70
Magical energy: 700
Will checks: 7
Evasion: 255
Initiative: 85
Accuracy: 85
Observance: 20
Experience: +9%
Reward: +7%
Movement speed: 13
Critical damage: 0% (5%)

Skills

Retribution
Counterattack in case of successful evasion.
Light Step
+(movement speed*5) to accuracy
Agility
+4 to movement speed.
Piercing Strike
Character's attacks this turn ignore opponent's armor (activation does not consume a turn). Cooldown: 1

Equipment
Black Dragon Sword
Damage: 80
Indestructible.
Rapier
Damage: 75 (150)
Crit: 5%
"Leather jacket"
Incoming damage -10%
Money
0 silver coins
? healing potion
Restores 1%-100% health.
Helmet
Crit on self -5%
Inconspicuous clothing

Gunnar Ulfsson

[1250/1250][70/70]
Origin: Halla
Way of the Axe. Two additional attacks when using axes.
Beliefs

50% chance to avoid death after the end of battle. Additional fate card. Ability to renounce one of them.
Perks

+15 health and +2 to immunity for each unit of strength.
Experience
0

Characteristics
Strength: 50
Intelligence: 7
Will: 5
Dexterity: 38
Perception: 40
Wisdom: 5
Charisma: 15

Parameters
Health: 1250
Melee damage +100%
Immunity: 150
Magic power: 7
Magical energy: 70
Will checks: 5
Evasion: 38
Initiative: 38
Accuracy: 40
Observance: 40
Experience: +5%
Reward: +15%
Movement speed: 3
Critical damage: 0% (10%)

Skills

Two-handed weapon (Tiaral)
Might
+2 units to weapon damage for each unit of strength.
Adrenaline
Evasion and accuracy +50% when health is below 50%.
Special Technique — Berserker (Halla)
Immunity to any negative effects except damage.

Equipment
Gunnar's Two-handed Battleaxe
Damage: 150 (250 -> 500)
Crit +10%
Sword
Damage: 85 (170)
Hunting knife
Damage: 40 (80)
+2 to provisions while hunting
Money
0 silver coins
Inconspicuous clothing

Delij Merc

[600/600][500/500]
Origin: Celian Kingdom
+15 to strength and will.
+1 OP or +10 to a selected characteristic after each completed quest
Beliefs

Cataviana

50% chance to avoid death after the end of battle. Additional fate card. Ability to renounce one of them.
Perks

The player can create a companion for themselves at the start of the game
Experience
0

Characteristics
Strength: 60
Intelligence: 50
Will: 30
Dexterity: 15
Perception: 5
Wisdom: 5
Charisma: 45

Parameters
Health: 600
Melee damage +120%
Immunity: 60
Magic power: 50
Magical energy: 500
Will checks: 30
Evasion: 15
Initiative: 15
Accuracy: 5
Observance: 5
Experience: +5%
Reward: +45%
Movement speed: 3
Critical damage: 0%

Skills

Cooling
Removes negative effects from the character.
Cost: 100
Range: 5
Washing
Restores 5*MP health units to the character.
Cost: 50
Range: 5
Flaming Wings
The character gains the ability to fly, and their movement speed increases by 5.
Cost: 200
Range: 5
Restoration
Brings back a character who died from lack of HP. Outside of combat.
Cost: 100
Range: 1

Equipment
Paired Amulets of Sinhaya
Two amulets: silver with emerald and gold with ruby. While worn, the silver one gives +1 belief point and allows having two simultaneously. As a result, morale, aspirations, and other things change depending on the character's mood, certain events, and even random thoughts (belief effects work simultaneously). The gold one forces them to always act in the way that will be most profitable for them. For example, in battle they will take the side that has greater chances of victory; if an opportunity arises to obtain something for themselves (whether material or not, and no matter how insignificant), the character will use it if the risk is minimal. In addition, the ruby amulet kills anyone who tries to remove either of the two amulets from the character without possibility of restoration, and the character himself cannot and does not want to remove them.

Travel clothing
Incoming damage -10%

Road bag with money for two
0 silver coins

Inconspicuous clothing

Cataviana

[200/200][1000/1000]
Origin: Eyhornia
Elemental damage to the character is 75% lower, magical energy is twice as much, ability to move and cast spells simultaneously.
Beliefs

Delij Merc
Perks

+20 to magic power and +20 to will checks.
Experience
0

Characteristics
Strength: 20
Intelligence: 50
Will: 25
Dexterity: 25
Perception: 30
Wisdom: 5
Charisma: 15

Parameters
Health: 200
Melee damage +40%
Immunity: 20
Magic power: 70
Magical energy: 1000
Will checks: 45
Evasion: 25
Initiative: 25
Accuracy: 30
Observance: 30
Experience: +5%
Reward: +15%
Movement speed: 13
Critical damage: 0%

Skills

Ghostly Walk
+ (intelligence/5) to movement speed, ignoring obstacles. Opponents in the line of movement must pass a will check or skip their next turn.
Pillar of Flame
Characters in a 7x7 area receive 10*MP units of damage.
Cost: 130
Range: 16
Angel's Touch
Brings back a character who died from lack of HP and/or fully restores health, as well as removes negative effects if necessary. Can be used in combat.
Cost: 250
Range: 1
Demon's Touch
Deals 20*MP damage to a selected character and paralyzes them.
Cost: 200
Range: 15

Equipment
Eyhornian folk attire

Jewelry

Inconspicuous clothing

Relkhiras

[2000/2000][250/250]
Origin: Visteria
+20 to all characteristics
Beliefs

+3 to movement speed and +25 to a selected characteristic.
Perks

+15 health and +2 to immunity for each unit of strength.

All rolls are twice as high in one-on-one battles.

+1 OP and +1 HP

+5 to movement speed, immunity to slowing or immobilization.

Characteristics
Strength: 80
Intelligence: 25
Will: 30
Dexterity: 95
Perception: 50
Wisdom: 50
Charisma: 25

Parameters
Health: 2000
Melee damage +160% (+255%)
Immunity: 210
Magic power: 25
Magical energy: 250
Will checks: 30 [60]
Evasion: 240 [480]
Initiative: 95
Accuracy: 195 [390]
Observance: 50 [100]
Experience: +50%
Reward: +25%
Movement speed: 15
Critical damage: 95%

Skills

Calmness
+3 to stealth for each unit of dexterity as long as the character does not perform aggressive actions and does not move from the spot. The first attack on an opponent from this position will have doubled accuracy and evasion against them, and will also deal double damage. Can be used only outside of combat. Kills do not reset the invisibility status (if characters at a distance of 5 cells or more fail an observance check).
Moon Strike
The character deals damage to all opponents around them while moving in their desired direction. Cooldown: 4
Special Technique — Thousand Winds
+1 to accuracy and evasion for each unit of wisdom when using any type of weapon.
+1 to accuracy and evasion for each unit of dexterity when using a sword.
+1% to critical damage chance for each unit of dexterity
+4 to movement speed.
Demonic Slash
The character deals 6 hits to a selected target, each of which takes 10% of the target's maximum health. Cooldown: 4

Basic Armor Proficiency
The character can wear armor.

Equipment
Travel cloak
Durable boots
Two-handed sword
Damage: 150
Sword of Rehsaur
Damage: 125 (781)
+1 to damage for each percent of critical chance
+1% to melee damage for each percent of critical chance
Note
Vi'dar (two-handed sword)
Damage: 150 (532)
Causes bleeding (25% actual damage before defensive modifiers) for three turns.
Converts 25% of attack damage into health.
Pierces armor even if it is not pierceable.
Indestructible.
Es'tial (armor)
Incoming damage -100
Incoming damage -50%
Elemental damage -50%
Black Dragon Helmet
Immunity to mind-affecting effects.
Basic Armor Proficiency required.
Money
4 gold coins, 50 silver
Inconspicuous clothing

Fang

[400/400]
Parameters
Health: 400
Melee damage: 200
Bleeding: 50 health units per turn (until the end of battle or until the wound is healed).
Immunity: 60
Will checks: 15
Evasion: 80
Initiative: 80
Accuracy: 80
Observance: 80
Movement speed: 14
Critical damage: 25%

Goran

[525/525][100/100]
Origin: Boria
+5 to health for each unit of strength, +0.5 to accuracy for each unit of perception, +0.5 to evasion for each unit of dexterity, +1 to observance for each unit of perception.
Beliefs

Damage increased by 50%, additional attack, own weapon firing range is 4 higher, negative spell area of effect increased by 2.
Perks

The player can create a companion for themselves at the start of the game
Experience
0

Characteristics
Strength: 35
Intelligence: 5
Will: 5
Dexterity: 50
Perception: 70
Wisdom: 20
Charisma: 5

Parameters
Health: 525
Melee damage +40%
Immunity: 20
Magic power: 5
Magical energy: 50
Will checks: 5
Evasion: 75
Initiative: 50
Accuracy: 105
Observance: 140
Experience: +20%
Reward: +5%
Movement speed: 3
Critical damage: 0%

Skills

Piercing Shots
Pierces 50% armor.
Through-and-through Shots
Goran's attack deals damage to all characters in the line of attack.
Special Technique — Personal Modifications (Boria)
Enhances effects of other skills:
Piercing Shots — 100% armor piercing.
Aimed Shot — 50% chance to deal critical damage.
Slowing Shots — movement speed -2 for two turns (stacks).
Through-and-through Shots — damage is dealt in a straight line of 3x6 instead of 1x8.
Nimbleness — the character can freely use movement points (before/after attack — doesn't matter).
Equipment
Rapid-fire crossbow "Abaddon"
Damage: 120 (180)
Fires three times per one attack.
Short sword
Damage: 70 (98)
"Leather jacket"
Damage -10%
Money
0 silver coins
Bottle of alcohol
Will checks -20
Inconspicuous clothing

Mironega

[300/300][100/100]
Origin: Loreian Republic
Immunity to vampire abilities; damage to vampires is twice as high, and from them twice as low.
Beliefs

+3 OP
Perks

+1 OP and +1 HP
Experience
0

Characteristics
Strength: 30
Intelligence: 10
Will: 50
Dexterity: 30
Perception: 10
Wisdom: 35
Charisma: 5

Parameters
Health: 300
Melee damage +60%
Immunity: 30
Magic power: 10
Magical energy: 100
Will checks: 50
Evasion: 30
Initiative: 30
Accuracy: 10
Observance: 10
Experience: +35%
Reward: +5%
Movement speed: 3
Critical damage: 0%

Skills

Special Technique — First Aid
Brings back a character who died from lack of HP. Only outside of combat.
The chance of success is equal to the inverse percentage value of the character's current health value.
Massage
Increases the character's evasion and accuracy by 20 for the next battle. Before one battle starts, a massage can be given to only three characters.
Special Technique — Trainer
The character engages in physical training of another character. During this time, the character receives twice as many OP and EX.

Special Technique — Extract of Naliar Flowers
With a 100% probability, the character receives +10 to a random characteristic. The second time, the chance to receive +10 to a random characteristic decreases to 50%, then to 25%, and so on. Up to five portions can be prepared per month. Not using the extract for a full month increases effectiveness by 1 point.
Bomb
Damage: 500
Range: 12
Area of effect: 5x5
Paralysis for one turn (strength check vs perception).
Up to 5 pieces can be prepared per month.

Equipment
Cane

Dagger
Damage: 40 (52)

Hiking clothing

Money
0 silver coins

Inconspicuous clothing

Djert

[300/300][50/50]
Origin: Yarliian Republic
Merchant or weapon master perk, +10 to charisma, +2 to accuracy for each unit of perception when using firearms.
Beliefs

Damage increased by 50%, additional attack, own weapon firing range is 4 higher, negative spell area of effect increased by 2.
Perks

Ability to repair damaged firearms outside of combat
Firearm reload -1

Immunity to mind-affecting effects.
Experience
0

Characteristics
Strength: 30
Intelligence: 5
Will: 5
Dexterity: 50
Perception: 50
Wisdom: 15
Charisma: 25

Parameters
Health: 300
Melee damage +60%
Immunity: 30
Magic power: 5
Magical energy: 50
Will checks: 5
Evasion: 50
Initiative: 50
Accuracy: 150
Observance: 50
Experience: +15%
Reward: +25%
Movement speed: 3
Critical damage: 0%

Skills

— Special Technique — Heavy Arquebus
The character can use this type of weapon.
— Special Technique — Eagle Eye (Yarliian Republic)
+(perception)% to firearm damage.

Equipment
Heavy arquebus
Damage: 400 (600 -> 900)
Range: 8 (12)
Reload: 1 (0)

Money
6 gold coins, 0 silver coins

Inconspicuous clothing

Leather jacket
Damage -10%

Boots

Clothing

? healing potion
Restores 1%-100% health.

Asmund Olafsson

[350/350][150/150]
Origin: Halla
(+1 to accuracy and evasion for each unit of wisdom)
Beliefs

Ilza
Perks

The player can create two characters with this "belief".
Experience
0

Characteristics
Strength: 35
Intelligence: 15
Will: 20
Dexterity: 10
Perception: 10
Wisdom: 35
Charisma: 45

Parameters
Health: 350
Melee damage +70%
Immunity: 35
Magic power: 15
Magical energy: 150
Will checks: 20
Evasion: 45
Initiative: 10
Accuracy: 45
Observance: 10
Experience: +35%
Reward: +40%
Movement speed: 3
Critical damage: 0%

Skills

Special Technique — Strategy
Strategic maneuvers — movement speed of squads under the character's command is twice as high.
Special Technique — Leadership
Characters under a commander's command receive +2 to movement speed as well as +0.5 to accuracy, initiative and evasion for each unit of the commander's charisma.

Equipment
Black Dragon Sword
Damage: 80 (128)
Indestructible.
Order
Fur cloak
Money
0 silver coins
Inconspicuous clothing

Ilza von Kruger

[150/150][200/200]
Origin: Tanigon
Puppeteer: active action, roll of the average value of character's dexterity and perception against opponent's strength. In case of success, the target will obey the character's instructions. Range: 10, limit of active puppets: intelligence/10.
Beliefs

Asmund
Perks

+1 OP and +1 HP
Experience
0

Characteristics
Strength: 15
Intelligence: 20
Will: 30
Dexterity: 35
Perception: 25
Wisdom: 15
Charisma: 10

Parameters
Health: 150
Melee damage +30%
Immunity: 15
Magic power: 20
Magical energy: 200
Will checks: 30
Evasion: 35
Initiative: 35
Accuracy: 25
Observance: 25
Experience: +15%
Reward: +10%
Movement speed: 3
Critical damage: 0%

Skills

Special Technique — Elixir of Life
With a 50% probability, the character receives +1 OP. The second time, the chance to receive OP decreases to 25%, then to 12%, and so on. Up to three portions can be prepared per month. Not using the elixir for a full month increases effectiveness by 1 point.
Truth Serum
Forces a selected character to reveal all their (or others') secrets, if all other conditions are met.
Love Elixir
Forces a selected character to fall in love with the first person they speak to, if all other conditions are met. One portion can be prepared per month.

Health Potion
Restores 50% of the character's maximum health. Up to 8 health potions can be prepared per month.
Universal Medicine
Removes all negative effects from the character. Up to three doses of universal medicine can be prepared in one month.

Equipment
Stiletto
Damage: 50 (65)
Changeable dresses
? healing potion
Restores 1%-100% health.
Money
0 silver coins
Inconspicuous clothing

Sigurd Olafsson

[1250/1250][50/50]
Origin: Halla
Two additional attacks when using axes
Beliefs

Damage increased by 50%, additional attack, own weapon firing range is 4 higher, spell area of effect increased by 2.
Perks

+15 health and +2 to immunity for each unit of strength.
Experience
0

Characteristics
Strength: 50
Intelligence: 5
Will: 10
Dexterity: 35
Perception: 45
Wisdom: 10
Charisma: 5

Parameters
Health: 1250
Melee damage +100%
Immunity: 150
Magic power: 5
Magical energy: 50
Will checks: 10
Evasion: 35
Initiative: 35
Accuracy: 45
Observance: 45
Experience: +10%
Reward: +5%
Movement speed: 3
Critical damage: 0%

Skills

Might
+2 units to weapon damage for each unit of strength.
Adrenaline
Evasion and accuracy +50% when health is below 50%
Special Technique — Berserker
Immunity to any negative effects except damage.

Equipment
Brodax
Damage: 150 (250 -> 500 > 750)
Helmet
Crit on self -5%
Leather armor
Damage -10%
Money
0 silver coins
Inconspicuous clothing

Torir Sturlusson

[500/500][50/50]
Origin: Halla
Piercing armor and other defensive mechanisms when using spears
Beliefs

+10 to accuracy and evasion for each companion in battle (limit: 50)
Perks

+1 to evasion for each unit of dexterity, +2 to movement speed.

?
Experience
0

Characteristics
Strength: 50
Intelligence: 5
Will: 18
Dexterity: 35
Perception: 50
Wisdom: 5
Charisma: 7

Parameters
Health: 500
Melee damage +100%
Immunity: 50
Magic power: 5
Magical energy: 50
Will checks: 18
Evasion: 70
Initiative: 35
Accuracy: 50
Observance: 50
Experience: +5%
Reward: +7%
Movement speed: 5
Critical damage: 0%

Skills

Special Technique — Battlefield Control
The character attacks all opponents who appear in the line of their attack.
Special Technique — Berserker
Immunity to any negative effects except damage
Ranged Attack
+2 to attack range, in some cases it is not considered melee combat.

Equipment
Helmet
Crit on self -5%
Spear
Damage: 100 (200)

Money
0 silver coins

Inconspicuous clothing

Aldric von Volkenrath

[250/250][400/400]
Origin: Jagensdorf
+2 CP, +40 XP
Standard-bearer
As long as the character carries the organization's banner, their allies receive +0.5 to accuracy, initiative, and evasion for each unit of their charisma.
Beliefs

50% chance to avoid death after a battle ends. Additional fate card. Ability to discard one of them.
Perks

The player can create a companion for themselves at the start of the game
Experience
0

Characteristics
Strength: 25
Intelligence: 40
Will: 35
Agility: 25
Perception: 5
Wisdom: 30
Charisma: 50 (60)

Parameters
Health: 250
Melee damage +50%
Immunity: 25
Magic power: 40
Magical energy: 400
Will checks: 35
Evasion: 25
Initiative: 25
Accuracy: 5
Observance: 5
Experience: +30%
Reward: +60%
Movement speed: 3
Critical damage: 0%

Skills

Special Technique — Oratory
In large-scale battles, the parameters of units under the character's command are increased by the value of their charisma.
Special Technique — Tactics
First strike (melee) — units under the character's command strike before taking damage.
Special Technique — Strategy
Offensive strategy — parameters of units under the character's command in attack are 50% higher.
(Offensive strategy)

Equipment
Armor
Damage -10%
"Iron Hearts" Banner
+25 to accuracy, evasion, and initiative.
Money
0 silver coins
Tea
Restoration
Single-use scroll
Heckelie's Encyclopedia (book)
Allows the character to obtain the "educated" perk (only one character can use the book per month)
Map of Tiaral (augmented)
Hrodgeir's Cloak
+10 to charisma
Black Dragon Sword
Damage: 80 (120)
Indestructible.
Inconspicuous clothing

Rynhild Messer

[1250/1250][100/100]
Origin: Deitia
Native inhabitants of the empire may choose an additional perk.
Beliefs

+3 to movement speed and +25 to a chosen characteristic.
Perks

+15 health and +2 to immunity for each unit of strength.

+1 to evasion for each unit of agility, +2 to movement speed.
Experience
0

Characteristics
Strength: 50
Intelligence: 10
Will: 5
Agility: 60
Perception: 50
Wisdom: 5
Charisma: 15

Parameters
Health: 1250
Melee damage +100%
Immunity: 150
Magic power: 10
Magical energy: 100
Will checks: 115
Evasion: 180
Initiative: 60
Accuracy: 100
Observance: 40
Experience: +5%
Reward: +15%
Movement speed: 11
Critical damage: 0% (25%)

Skills

Unwaveringness
+1 to will checks for each unit of strength and agility.
Brilliance
+3 to movement speed. The character can deal damage to all enemies on their line of movement (not only straight).
Special Technique — Perfection
+1 to accuracy for each unit of perception
+1 to evasion for each unit of agility

Equipment
Hrodgeir's Sword
Damage: 100 (200)
Crit: 25%
Indestructible
Additional attack
Armor
Damage -10%
Money
0 silver coins
Helmet
Self-crit -5%
Inconspicuous clothing

Tyryl

[700/700][50/50]
Origin: Freshia
+6 to movement speed, +2 to evasion for each unit of agility
Beliefs

+3 to movement speed and +25 to a chosen characteristic.
Perks

The player can create a companion for themselves at the start of the game

Characteristics
Strength: 70
Intelligence: 5
Will: 5
Agility: 75
Perception: 5
Wisdom: 30
Charisma: 5

Parameters
Health: 700
Melee damage +140%
Immunity: 70
Magic power: 5
Magical energy: 50
Will checks: 5
Evasion: 335
Initiative: 75
Accuracy: 110
Observance: 5
Experience: +30%
Reward: +5%
Movement speed: 16
Critical damage: 75%

Skills

Demonic Slash
The character deals 6 strikes to a chosen target, each removing 10% of the target's maximum health. Cooldown: 4
Moon Strike
The character deals damage to all enemies around them while moving in a desired direction. Cooldown: 4
Special Technique — Thousand Winds
+1 to accuracy and evasion for each unit of wisdom when using any type of weapon.
+1 to accuracy and evasion for each unit of agility when using a sword.
+1% to critical damage chance for each unit of agility
+4 to movement speed.

Equipment
Helmet
Self-crit -5%
Valfrid's Zweihander
Damage: 200 (480)
Minimum strength: 70
Inconspicuous clothing

Albert

[300/300][50/50]
Origin: Jarlian Republic
Merchant or weapon master perk, +10 to charisma, +2 to accuracy for each unit of perception when using firearms
Beliefs

+3 to movement speed and +25 to a chosen characteristic.
Perks

-(charisma/2)% item cost. Limit: 50%
Selling loot for 50% of value (usually 10%)
+(charisma)% to the estimated value of valuables

+1 CP and +1 HP

Characteristics
Strength: 30
Intelligence: 5
Will: 5
Agility: 5
Perception: 75
Wisdom: 5
Charisma: 60

Parameters
Health: 300
Melee damage +60%
Immunity: 30
Magic power: 5
Magical energy: 50
Will checks: 5
Evasion: 5
Initiative: 5
Accuracy: 225
Observance: 75
Experience: +5%
Reward: +60%
Movement speed: 6
Critical damage: 0%

Skills

Special Technique — Sniper Arquebus
The character can use this type of weapon.

Massage
Increases the character's evasion and accuracy by 20 for the next battle. Before one battle starts, only three characters can be massaged.
Special Technique — Trainer
The character engages in physical training of another character. During this time, the character receives twice as much CP and XP.
Equipment
Money
0 silver coins
Sniper Arquebus
Damage: 250
Range: 20
Cooldown: 2
Inconspicuous clothing

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария