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#4
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Beliefs
BushidoCharacter stats are twice as high, but in the event of defeat (when health drops to zero or below), they must commit ritual suicide.Shinsekai
Chivalry+5 health for each unit of strength, +10% accuracy and evasion, as well as -10% incoming damage (limit -50%) for each enemy, provided they outnumber the allies including the character themselves.Deitia, Jagensdorf, Celia
Discipline+10 accuracy and evasion for each companion in battle (limit: 50)All
Waywardness+50% to all stats and +4 movement speed if the character acts alone.All
LoyaltyStats are twice as high when the character fights on home territory or if they act in the interests of their homeland/monarch.All
Freedom+3 movement speed and +25 to a chosen characteristic.All
Creation+3 SPAll
DestructionDamage is increased by 50%, additional attack, range of any weapon is higher by 4, area of effect of negative spells is increased by 2.All
Quest for Knowledge+10 wisdom. +1% experience gained for each unit of wisdom. Two characters with this belief can teach each other what they know. Applies only to skills acquired during the game.All
Luck50% chance to avoid death after the end of battle. Additional fate card. Ability to discard one of them.All
KarmaAfter the character's death, their total number of characteristics and skill/talent points are transferred to a new player character. Standard options are not used in this case.All
AmbitionIf the character is the leader of an organization, relations with potential employers improve twice as fast.All
LoveThe player can create two characters with this "belief".All
DespairImmunity to attacks and effects that lead to instant death. (Wisdom+Intelligence)% chance to skip a turn.All

Perks
Endurance+15 health and +2 immunity for each unit of strength.
Dexterity+1 evasion for each unit of agility, +2 movement speed.
Concentration+1 accuracy and perception for each unit of awareness
Mind's Unbreakability+20 magic power and +20 to will checks.
EnlightenmentImmunity to mind-affecting effects.
Education+1 SP and +1 TP
Weapon MasterAbility to repair damaged firearms outside of combat
Firearm reload -1
Merchant-(charisma/2)% item cost. Limit: 50%
Selling loot for 50% of value (usually 10%)
+(charisma)% to the appraised value of valuables
CompanionThe player can create a companion for themselves at the start of the game
Light Feet+5 movement speed, immunity to slowing or immobilization.
Legend+1 reputation with potential employers if the character is the leader of an organization.
MarauderReputation accumulates twice as slowly and deteriorates twice as fast, but after/during a quest the player's party receives additional items or money if they are the leader of an organization.
ResourcefulnessThe character can change styles and/or weapons without spending their turn.
DuelistAll rolls are twice as high in one-on-one battles.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария