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Grover’s Expedition

#5
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Co4ek
I started playing your map. Among the positives, I can note that the cutscenes are very well done, and the map itself looks good. Among the negatives: the game doesn't allow you to take the "Arcane Mastery" perk, and as a bonus, if you still manage to take it, it resets all of the hero's experience and returns him to level 1. And I also encountered a bug. After capturing a fort and building a Castle, specifically upgrading the Mage Guild to level 5, the window with the "Arcane Mastery" perk being locked appeared again, along with the message "You already have too many spells," and now this window appears every 2 seconds and resets the hero to level 1. Because of this, I couldn't complete the map.
Regarding the special perk: at least add a warning that it shouldn't be pursued on this map, because the complete hero reset was a very unpleasant surprise.
Thank you for the feedback. It's strange that the Mage Guild can be upgraded to level 5; it shouldn't be possible to upgrade it beyond level 1, along with the tavern and colossi. I will adjust the function for the central perk in the near future.
Antik
Then what's the point of playing if a mage can't get "Arcane Mastery"?

It would make completing the scenario too easy. I'm sure that all the main battles would be won using obsidian golems, Armageddon, and Wall of Swords.