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I came up with a similar algorithm, although I've put this task on hold for now, but I'll share my thoughts:
on paper, my structure is roughly like this:
then you need to find out if the hero's turn is over:
next, we check if the number of mana and enemy creatures has changed, and based on this, we conclude whether a spell was cast and what its effect was
I'm not sure how accurate my assumptions are, as I've been focusing on more understandable tasks for myself)
on paper, my structure is roughly like this:
if(combatReadyPerson() == "name of the desired hero")
get data about the enemy creatures using GetCreatures() and GetCreatureNumber()then you need to find out if the hero's turn is over:
repeat
current_mana = GetUnitManaPoints("name of the desired hero")
until(isCreature(combatReadyPerson()))next, we check if the number of mana and enemy creatures has changed, and based on this, we conclude whether a spell was cast and what its effect was
I'm not sure how accurate my assumptions are, as I've been focusing on more understandable tasks for myself)
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