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I usually play as the Tower faction, and Might and Magic is my forte, so I often use the following method to fight an opponent who vastly outnumbers me in strength. You need to choose a Castle, preferably one captured from the enemy, and wait for the main enemy force inside it. When they are within range, gather a small army (a very small one, for example, 7 Djinns spread across all slots) and attack. At the same time, have one or two spells ready to cast, such as an explosion or a meteor shower (depending on what you have available), and then retreat. You recall your hero and repeat the process, but don't overdo it; you also need to have time to teleport to a friendly Castle, and you can simply burn the enemy Castle:rolleyes:, and soon after, recapture it and do everything again. It takes a lot of effort, but your army remains intact, while the enemy's dwindles. You should complete all these maneuvers by the end of the week and then engage in a battle where only one side remains.
When attacking a Tower Castle, you can use the "Dispel" spell at the Expert level and use mines extensively.
If you don't want to lose your valuable flying units during a Castle assault, try blinding the archers or using the "Forgetfulness" spell. The troops will come out of hiding on their own, and someone will definitely open the gates for you.
Use the "Mirror Image" spell right during the turn of the desired unit; the damage often turns out to be greater than when using a combat spell. It's best to clone units that either don't retaliate on attack or archers (although sometimes the circumstances require a different approach).
Slowing down the enemy is often what brings victory