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Evaluating archers.

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#115
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In my opinion, the best archers are the Titans. They have the highest damage, cannot be blinded, and, if I'm not mistaken, they don't have any penalties in melee combat. Second place is shared by archmages and fanatics; they can be recruited in large numbers, and their bonuses are quite good (some reduce the cost of spells, others have no penalties in melee combat). Great Elves consistently hold third place. They are numerous and shoot twice, so their direct attack damage is significant. And their mirroring effect often exceeds all expectations.
Liches, no matter what, cannot be easily integrated into a Necropolis army, no matter how good they are. And Cyclops, as correctly noted, are too difficult to gather, and 20 crystals don't just lie around on the road.
If we consider neutral creatures, then, of course, archers should be replaced with snipers, and even better, hardened snipers (killing them in melee combat is not a pleasant task). Mages should be replaced with wizards. Fanatics should be replaced with war fanatics. But where do you get so many of them?