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I have a question – is it possible to determine through a combat script whether any action has been performed by a hero or unit? All functions from the manuals, such as UnitCastGlobalSpell(), etc., force a unit to perform some action, but is it possible to find out whether such an action has been performed at all during the battle, without explicitly writing it?
Is this even possible at the level of interpreted scripts? Or is all of this hidden without any possibility of interaction?