Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
After the opponent's restart, I caught the moon and a couple of Necro armies; it played out very well through that. I took a Griffin Conservatory as a second dwelling on 115, then cleared the dungeon and leveled up Alamar to retrain resurrection, but from another overview I spotted a bugged passage to the opponent and decided not to drag it out. Conceding, thanks for the game.
It became clear this was not my day already on 111. The road twisting 400° around the Castle did not improve the situation: it was blocked almost immediately by 50+ Lizardmen. I ran around the remaining underground a bit, found a Dragon Fly Hive behind 20+ Monks, but by 122 the enemies had already arrived, canceling even the hypothetical chance to put up a fight.