“Welcome,” said the stranger, bowing respectfully. “My name is Alfard Asparagus, and I am glad to finally meet you in person. First of all, let me shed some light on what is happening.” Alfard’s hand disappeared inside his spacious robes, then reappeared, clutching a long box between his fingers. “Here lies a map of the capital's dungeons, which will reveal its secrets to the owner of the map. The system of underground tunnels, the ‘Reisen Reim Archive,’ the ‘Treasury of Evil Spirits,’ and the ‘Celestial Tower’... These are the fruits of the diligent labor of this country's most powerful ruler. This is the heart of the capital, its sword, its shield, and its knowledge. Whoever possesses this controls Rehm. My master's spirit left this world three years ago, so now is the time to pass on his knowledge to someone else. But who?...” These five brave individuals represent the Imperial Liberation Front and Tiaria Rehm, its leader. Sir Nisse Totentanz represents Nobles Oblige, Falis represents Arcanum, and Elrina represents her own interests. Are you ready to tear each other apart, defending the interests of your monarchs, employers, families, organizations? The outcome seems obvious, but you should have known what you were signing up for. Or not? Perhaps loners will want to unite against a common enemy before fighting each other? Or maybe someone has changed their mind and wants to refuse to participate in this? I am not a tyrant, and I have prepared such an opportunity as well. To do this, all you need to do is play dice with me. I have already played with some of the guests, but the rules will be slightly different this time.
2 — the player ceases to exist and disappears from the memories of those they knew
3 — the player remains alive in the underground complex
4 — the player receives a large fortune in gold and other valuables as a gift
5 — the player loses all skills, and their characteristics are reduced to one
6 — another person chosen by the player must roll the dice
7 — the player will lose their memory
8 — the player will cease to exist, but receive a bonus to karma
9 — the player will be subjected to cruel torture and go insane
10 — the player will receive +40 to all characteristics
11 — an adventure awaits the player
12 — Alfard Asparagus will cease to exist
“But... if you are not very fond of gambling, then I can offer another option. A duel with a specific opponent or escape through tunnels full of traps and various troubles. In any case, the choice is yours.