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Knyaz_OMEGA;106360
Two – the reduced melee party will be assembled without buffs and healing (Minotaur is not a panacea).
Buffs in Might & Magic give a small increase in characteristics and parameters. Minotaur – :smile18: the most useless class in the game.

Added 3 minutes ago
Knyaz_OMEGA;106360
A party of mages will struggle with monsters with high magic resistance.
Playing with a party of necromancers, I haven't noticed such mobs.

Added 15 minutes ago
Knyaz_OMEGA;106360
You are wrong about the cleric in ranged combat – Flying Fist is the best, and on an open location – Sunbeam burns everything.
Armageddon for the necromancer burns everything in open space, the cleric with his sunbeam nervously smokes on the sidelines :smile26:.

Added 10 minutes ago
Knyaz_OMEGA;106360
And with monotonous parties, either everyone will suffer until they reach the enemy (melee party), or a melee monster that came from behind will eat the entire party (party of mages).
1. We are not running a marathon to the enemy, besides, in Might & Magic 8, it is quite easy to dodge arrows and magic in open space, and in dungeons, enemies are usually close enough anyway.
2. How does he appear from behind? Where will he come from if your party just passed there and cleared everything...

P.S. You can argue for a long time, it's just that everyone plays the way they are used to. Some prefer to deal more damage with the party, while spending some time on HP regeneration, while others prefer to deal less damage => kill the enemy longer, but not sit on regeneration, but heal with a cleric.
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.

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