Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
What is the fundamental difference between these two options?
There are no atmospheric reasons for the hero to "reset." It looks like a blatant workaround, which is not suitable for Heroes (unlike, apparently, Might and Magic). In any case, this is a major drawback of the option where you choose what to do and whether to do it at all.
What does it mean that the class is not suitable?
The rule of different hero classes in different slots. Not only at the beginning of the week, but always.
Essentially, doubling the number of heroes seems to be the main technical problem.
That's right. But if in Soda/Might and Magic you can't even try to do this, then in Heroes the number of heroes has already been increased, and the most complex parts of the mechanisms have already been implemented. There is still a lot of work to be done, but it is manageable.
---
But yes, the mirrored tavern solves the problem of finding a hero only in some cases (mainly when the main heroes are the same), and not in general; I was too quick to agree with that yesterday.