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#8150
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Sav
I don't quite understand how this relates to the mirror tavern. In my opinion, such restrictions make sense to introduce in order to eliminate the "digging up" of main heroes from the game – a process that is lengthy, not very intellectually stimulating, and has a random result with high variance (which players can avoid by agreeing to a draw, etc.). This is present in all templates, and the mirror tavern doesn't save you from it (at most, it won't allow you to buy the opponent's main hero, but it still leaves the possibility of digging up your own hero, which remains just as random).
Well, with the mirror tavern, either both players will dig up heroes, or neither will.

Regarding "in all templates" – in non-mirror templates, this is part of the randomness, of which there is already a lot, so I don't mind it. But in mirror templates, it violates the ideology of the template.

Ideally, yes, it would be best to make such "digging up" impossible. The specific implementation is not critical. But if there are difficulties in developing the final version, then a temporary fix can be put in place. Moreover, all the code of the current mirror tavern is considered "not kosher" and will be rewritten.