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Well, you said... I'm laughing... :D
The SoD Tournaments are more of an anti-example of how not to develop the hero community. Chronic problems are not solved for years, new gameplay and rules either don't appear at all or are imported from HoMM (and previously from WoG). I won't even talk about technical improvements – everything comes from people who have nothing to do with online SoD. There is no long-term development program; offline tournaments have turned into booze-and-poker parties, and on the channels of leading streamers, the main "selling content" is chatting during other people's games and discussing anime in the chat.
It's clear that a "master of ceremonies" or "maître d'" type of leader is more suitable for such an environment – someone who won't interfere with people having fun.
In HoMM, many things are done slowly and poorly, and I also bear some responsibility for this, but there is a fundamental difference – the desire to move forward. Through experiments, through mistakes, but with a vision of a distant goal.
And for this, you need different types of people – a "head of the design bureau," a "construction team leader," etc. Of course, they are much less "cute," especially if you start arguing with them.
As for "if someone else were running the tournaments"... it's all in your hands. As you noticed, I'm not clinging to my tournaments; I'm happy to hand them over to others. Take them, run them, gather twice as many viewers. If you succeed, I will only be happy.
I believe that my opinion on a particular issue in Heroes is definitely more important and valuable than the opinion of a person who can barely make it out of the group stage in a "Novice" tournament.
You seem to have misunderstood. I'm not interested in the skill level of the author of a particular idea; I evaluate the idea itself. Therefore, I look at the arguments for it, not at the author.
My experience observing gaming communities (not just the Heroes community) has shown that "experienced players" differ from "newbies" mainly in their dexterity, stability of the nervous system, and motivation to win. And analytical abilities depend weakly on gaming skill.
Therefore, when it comes not to practical issues like "how to take a consul-double," but to modeling "what will happen if...", the percentage of intelligent ideas from experienced players drops dramatically.