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#8129
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Here's an idea that I've only recently come to understand: there are many people in the Heroes community who believe that there are no intermediate states between anarchy and slavery – in their understanding, it's either "do whatever you want" or "march in step and fart on command." You're not the only one who thinks this way; several other people have expressed similar sentiments earlier in this thread. In reality, that's not the case. There are other options, such as normal working relationships based on mutual respect and equal rights and responsibilities. Regarding this parity – the tradition of Heroes tournaments is that the organizer has quite a few responsibilities. They have to clean up messes, have soul-searching conversations, remind people ("Vasya, take out the trash, it's May"), and do many other things. I remember when I started organizing tournaments, there were constant situations where the tournament would end, and there would be no news from either player. I had to knock on their ICQ doors, send messages on social media, and sometimes even call them on their mobile phones to find out where they had disappeared to. Lately, thanks to the strict policy of "no information = technical loss," this has become somewhat less of an issue, but it still happens from time to time. However, another chronic problem has emerged: many players are unable to agree on a time to play, and I have to schedule several ODDs (Overdue Duel Dates) for each round. Moreover, some players react to posts like "when can you play?" with such a delay that there are simply no opportunities left to choose a suitable time. And then there's the long list of "non-players." That is, people who cannot be paired with each other during the draw because they had a falling out and have not spoken to each other since. But sometimes they have to be paired, as there are no other options, and then the mutual brain-fucking begins: "I won't play with him! Remove him from the tournament!" And then there are the discussions about controversial situations, and in 90% of cases, I just want to tell the players: "Guys, have you even read the Heroes rules? What's controversial here? The interpretation is obvious." But I have to spend time on this, and it's time in the evening (I don't play Heroes at work), and I have very little of it. And then there are the flame wars in the tournament threads and in the Forum. Of course, you can avoid them, but in the end, it will cost you more. I understand that all of this is not visible from the outside, because the organizers try not to bring this mess to the surface, but it exists. So, since organizers have more responsibilities than players, they should have more rights accordingly, and a certain degree of authoritarianism is quite adequate to the current realities of Heroes. If you want more rights, take on more responsibilities. A recent example: Xocenk actively advocated for including people in the IP (Initial Pairing) that I didn't want to include. In the end, we agreed that he would organize a tournament where he could include/exclude whoever he wanted. It's not that such moves will be repeated in the future, but the principle itself illustrates this.