Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I would like to present to you a map designed for four players. Each of the four players has their own island, which they can master (if they have time). Opponents can reach the islands either by sea or through a network of teleporters leading to the central island, but this is not so important. From time to time, you will be entertained by neutral opponents emerging from the depths of Hell, with a considerable level of strength. And perhaps the underground forces will pose a serious problem for you if you lose the initiative. The enemy's forces greatly outnumber yours, and it is not worth venturing into the fray unprepared. You have only 168 days until the complete apocalypse.
Collect the Necromancer's amulets; you will need them. To find them, use your imagination underground and draw parallels with the landscape. Keep track of the artifacts in your backpack and don't let it get too full.
The map size is XL, with about 90% of the area built up.
In general, you are guaranteed half a year or a year of gameplay.
Recommended difficulty: 200%.
Version 3.57 (but I think a lower version of WOG will also work). But I warn you in advance: disable WOG options; they are not intended for this map, as it was originally written for an earlier version of WOG in which most of the buildings did not work.
Good luck. I will be glad to hear any feedback