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I understand that the "черк" method isn't about determining templates and factions, but rather about reducing the number of templates and factions in a player's list...
That's the idea I had. We send the judge a list of "our" faction for the 1st and 2nd games, and ONE "our" template against each player. The judge "draws" a random selection. If Player 1 is selected, then in the 1st game, players play: - on Player 1's template; - the factions are already determined, as the list indicates which faction each player will have in the 1st and 2nd games. In the 2nd game, Player 2's template is used, and the factions are already determined. The judge can determine the color by drawing lots, or the players can decide themselves, and then the players in a pair switch colors.
After the 1st and 2nd games, the templates and factions of Player 1 and Player 2 are removed from their complete list. There are no repetitions, and there is no need to monitor the lists of templates and factions, as they will already be known for all games of the tournament and will be indicated in the tournament table before it begins.
In my opinion, the idea of the tournament will be fulfilled, and all factions and templates will be played. :smile44:
Kirill, and then Player 1 plays against Player 3, who has chosen a template that Player 1 has already played against Player 2, and it turns out that Player 1 plays twice on the same template. No matter how you look at it, there will be template repetitions for any of the players, but with the number of players equal to or greater than the number of templates, it will be possible for each player to play on all templates by excluding the played templates from the list. But repetitions cannot be avoided. In the end, you can play with a system of choosing castles and templates where the player chooses a castle and a template for a specific opponent, but I would prefer to choose from the complete list without knowing the opponent's castle.