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Hmm, all sorts of circumstances can happen. Someone gets sick, dies on the battlefield, gets scared, gets tired of the ruler's ideology, gets poisoned, or is lured away... I had an idea: why not allow a player to betray or bribe another player, allowing them to switch to the opposing team once per tournament, replacing one of the team's heroes? And then let the team figure out how to deal with it. It seems like people are making a big deal out of it.