Skip to content

Walkthroughs for custom maps.

User Avatar
#1870
Auto-translated
wenwell, I noticed that too. I just didn't get around to properly exploring the HD mod. And there are no animation speed-up options. This is especially noticeable when watching videos on Youku. Everything is so slow. The Chinese are, of course, incredibly patient. They have walkthroughs that took a year (!) of real time to prepare.
Dirty_Player
What is the specific difficulty in 2008?
Yes, I didn't really explain it properly. For example, in some missions, I generated 50 or more starting layouts. In the prospector, the appearance of artifacts, spells, and hero upgrades can be analyzed in minutes using tables. But how much time does it take to analyze 50 layouts for cheat codes?

Or 12 battles with 8,000 Azure Dragons in the last mission. With turbo animation, one such battle took an average of forty minutes. Without it, I think it would take about three hours (the final version, if I didn't get distracted once during the battle and didn't ruin the attempt, and also, the number of rounds of spells on enemy creatures was not displayed in 2008). It's not a fact that I would have even decided to fight them, which means I would have had to complete the 7th mission in the standard way, which could have taken more real time than all the previous missions combined.

So, the problem is not in the difficulty, but in the time it takes and the convenience.