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Walkthroughs for custom maps.

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wenwell
I wonder if the author played through it himself?
I think he did :) In all the missions, the stats of the enemy heroes are very carefully adjusted, especially their magical power. So that at the beginning of the missions, the AI practically destroys us with magic, but it is still possible to win with some effort. And also, the landscape in the missions is such that some of the AI heroes get stuck in a loop using the "Veil of Darkness" spell. I am more than sure that this was intentional. Another question is how much time the author spent on testing.
wenwell
Will you try other works by this author? It seems that this campaign is considered the most difficult, and there shouldn't be such a headache with the others. It would be interesting to know what "In Search of the Sword" and other scenarios are like.
I looked at "The Magnificent Four" in the editor. There are AI castles behind fences again, so I definitely won't be playing that anytime soon :D
Dirty_Player
Some authors associate the concept of difficulty with placing impenetrable armies, anti-magic garrisons, and heroes with 90+ stats on the map, and giving the player a castle without a fort, so that they have to spend months accumulating resources to develop. Not everyone likes this kind of "difficulty". :smile38:
In this campaign, I encountered a new type of "difficulty" for myself. When you play through several missions, and then realize that you were wrong and that you should have developed different heroes. And even with preliminary reconnaissance of all the missions, it is not easy to foresee everything that may be needed or, conversely, not needed during the playthrough.
Marmot
if to complete the game, it is necessary to generate specific combinations of spells, artifacts, and skills... - that's better to just delete it.
I won't take the liberty of saying that it will be impossible to complete the game without preliminary generation or secondary skills like mine. This is just my vision of how to make the game more comfortable, with less time and nerves spent. In general, I'm afraid to imagine how players had to play in 2008 (I saw in the corresponding thread that people managed to complete it even then). Without looking at the starting layouts in the prospector, HD-mod, and turbo animation. With this campaign, you can spend months of real time trying to complete it.
Xaart
oh, how I miss your ability to kill dragons!..
With experience, it will gradually come :smile13: