He paid 2700 for a red Necromancer, there were no Restores, it spawned on the surface, and the opponent didn't re-summon. A Picadilly came, but there were 4 Necromancers. He summoned Necromancers, farmed experience on rocks, and took 2 villages in the first week. He saw the opponent from his outpost, and the opponent also had an outpost, but he didn't use it because he had a Castle and thought the outpost provided enough visibility. At 116, I was just short of a Move to cover his stronghold on the horse. Oh well. I summoned more Necromancers, and at 123, I took a Consul 2 with 350 skeletons and ran to the opponent, blocking the entrance to the underground and cutting off Shakt. He tried to kill the angel with lightning, but it didn't work. Then he surrendered. I don't know why, the armies were comparable, I didn't have any territory, but I was taking the Castle and Tower, where he had already built a GM 2.
Thanks for the game!
Yes, that built-up computer-controlled watchtower in the Castle ultimately decided the game. And also another computer-controlled unit that broke through to me and stood 7 squares away from my chain, which I got distracted by and didn't transfer the stronghold to in time. Thanks for the game.