You are comparing the capabilities of a huge corporation that has many parallel projects, financial planning based on cash flows from several global areas that insure each other.
And you are comparing the capabilities of this corporation with the capabilities of a lone developer with a family.
You just compared a lobby in the game with an internet provider and a barbershop :confused:
Added 47 minutes later
The same questions apply to you - try to come up with, in our specific situation, what the price of a "lifetime subscription" to the lobby should be and why.
Let's take the amount that, if invested more or less reliably and receiving monthly dividends, can cover the costs of maintaining the server. And divide it by the number of people interested in buying a lifetime subscription.
And what will you do then, if you are the only one who pays for it (okay, you and @igromaniak), the rest will gradually lose interest in even a monthly subscription after a few months, Baratorch will be forced to abandon the entire project - and how do you propose to resolve this?
For this, you can conduct a survey on the number of people willing to buy a lifetime subscription... I suspect that it won't be limited to me and @igromaniak...