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Harmony - Troop Symmetry

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#968
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What does it mean, a pre-release version posted on a forum? If I release a mod, that's already a release, and what's the point of that? I'm all for a finished product. Of course, it won't be without patches, but constantly releasing them every couple of days seems pointless to me; I don't have much time. Let's discuss something else: leadership. There are several options for distributing leadership perks; one of them is like Nargott's in WGE (many interesting concepts from this mod became the basis for some of my ideas). Inspiration -> Retribution Diplomacy -> Empathy -> Morale Recruitment -> Treasury In this version, I definitely like the combination of *Inspiration -> Retribution*. The combination of *Diplomacy -> Empathy* also exists in the original ToE, but I don't see much logic in it. Here's another option: Inspiration -> Retribution -> Morale Diplomacy -> Empathy Recruitment -> Treasury Morale ensures the stack's survivability (it's more of a defensive perk), and therefore, having this perk in a branch that is clearly focused on offensive perks like Inspiration and Retribution seems strange. However, if we approach the question from the perspective of defining the object on which the perk's effect is directed, we get a branch that is played out directly in battle, and its logic is similar to that of battle cries – the hero affects the troops, raising their morale and/or fighting spirit, and they rush into battle with more vigor, i.e., faster, stronger, and without fear of death (correspondingly, Retribution/Inspiration/Morale). Based on the same logic regarding the object of the perk's effect, we can distinguish a "Personal Qualities" branch, which would include the perks *Diplomacy -> Treasury*. In turn, the logical connection between *Recruitment -> Empathy* makes sense as a branch that is not aimed at aggressively driving the army into battle (the path of blood), but rather supports a defensive playstyle (for example, for a hero defending the capital, recruitment will clearly be more useful, and empathy will often be more effective than retribution, as a large part of the troops that cannot shoot will simply stand there, and in such conditions, Retribution will not be effective, but Empathy, on the contrary, will show itself in all its glory, especially if the hero is a powerful mage). Morale, in this case, looks more interesting in the *Recruitment -> Empathy* branch. So, we also have this option: Inspiration -> Retribution Recruitment -> Empathy Diplomacy -> Treasury Question: Where should Morale be placed – with Retribution or Empathy?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...