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#361
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Ihromant
It's hard to write simply, a ton of emotions. We spawned, opponent wasted resources, I had some, saw a good and large starting zone, didn't spawn-reset. Turned out to be 8xm12a. On day 2 I cleared a box with 60 pikemen and a level 5 Sorcha with Logistics, and it got more fun. The respawn was so golden that I even thought about trying to build Angels in week 1, but changed my mind and stuck with cavalry in Castle. On month 1 week 2 day 2 I took the castle of the first central computer (necromancer), then managed to run to the tavern as well. The 2nd computer was, surprisingly, quite far, so I didn't even go to them. And then the chaos began. Heroes weren't grabbing underground levels for level-ups, but there was a strategic hut with Logistics, where many heroes got Logistics. However, there were almost no objects (Dragon Fly Hives / Griffin Conservatories) in the center; I just drove around the roads. And built the economy. It helped me a lot later on. There were also 2 four-way portals. And, what's worse, there were no accessible Dragon Utopias. I decided to try level 1 Mephala; on month 1 week 3 day 1 I brought her 3 Angels, took 2 Dwarf Cottages, and she was able to get Logistics. I beat her [the enemy hero?], learned Logistics in the hut, and then used her to take 2 more home Griffin Conservatories. At that time, I saw the opponent had already taken a first Dragon Utopia on month 1 week 3 day 2. I was a bit stunned. I moved faster. Finally found the center with mines and cleared it quickly. Thanks to that, construction of control in the tavern was ongoing continuously from month 1 week 3 day 2. I built it for a long time, because I remember rebuilding the 5th level twice and the 4th level three times. There was almost a decisive moment, since the opponent apparently once tried to push my main, but didn't make it in time. Then the rebuild gives Town Portal, I gather an army with Mephala and portal to the main. Dead end, the opponent had fled. After that I prayed that the last visible Dragon Utopia wouldn't be taken. And, oh miracle, it wasn't taken, even though it was close to the opponent's treasure zone. It turned out to be a maxi [Utopia] which gave +6 All Stats, +5 All Stats, КВ and a Helm. From then on I powered up, the opponent powered up. There was an attempt by the opponent to take the necropolis castle, but I, using just-trained Labetta (from a box of 10k), took it back and captured the strategic village with Mephala (that bitch never did get Air Magic). The opponent apparently decided not to be aggressive and started collecting objects. I did too. Thanks to control, I took many previously inaccessible Griffin Conservatories and Dragon Fly Hives, and finally overtook him in power. He didn't dare attack. Until I provoked him. I took one of his villages in a micro-treasure zone, where there were tons of his yet-unclaimed Griffin Conservatories and Dragon Fly Hives. He apparently got angry and jumped on my main again with the intent to kill. With Mephala and Labetta I took 1 Griffin Conservatory each, 2 Dragon Fly Hives, and a +2 Speed Cape, sold super-artifacts, and upgraded the Archers (21 of them). In terms of battle stats I had a +16 advantage. But he had a magic advantage, and I knew he had an Earth boost and an Elixir. The opponent attacked the castle. My army was bigger; I cast Anti-Magic and flew away from his sole stack of Lizard Warriors. He flew in, and damn it, he got morale on him. Then it's clear: dispel and an explosion on 12 Archers. After that, stacks were killed with explosions, then the opponent tried to Teleport skeletons with Teleport, revealing Expert Water Magic, then summoned 96 elementals each time, and I could see my mana starting to deplete faster. But thankfully, he couldn't resist and finally cast Armageddon on everyone, thereby losing Tazar (his army was already dead), and Mephala was supposed to appear in the tavern. Then he tried to attack the castle in that rich micro-treasure zone with Gosh, but I managed to defend there too with a carefully placed Pasis (even Pasis brings victory). The opponent retreated and surrendered (I would have powered back up in time from 2 visible Griffin Conservatories and several Dragon Fly Hives).

Thanks for the game!
from 6 Dragon Utopias they didn't give stats, didn't double-pump mana for Tazar (which would have won the final fight) and lost on a sad note due to Armageddon sending Tazar to the tavern, didn't dig him up, there was nowhere and nothing to gather an army with. Thanks for the game! It turned out to be exciting)

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