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#91
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Update available (11.04.18-Beta):
New release numbering system to avoid misleading users;
Standard icons restored for most heroes;
Standard icons restored and new icons added for heroes in duel mode;
The "Suzerain" hero ability now reduces retraining cost by 1% for each hero level;
Fixed incorrect percentage display in the skill wheel; the information is now accurate;
Balance changes: (Attempt to balance creatures that were changed in levels + data was selectively taken from TBM (Tournament Balance Mod)) (For those who are not aware, the changes proposed in the Balanced Units mod were fully transferred to Remake back in the summer of 2017):
— Academy:
Elemental Gargoyles: life 22 (+2); TBM
— Haven:
Halberdiers: life 28 (+2); TBM
Monks: attack 9 (+2), defense 10 (+5), damage 6-8 (was 5-10), life 32 (was 30);
Inquisitors: attack 8 (+1), defense 12 (+4), damage 7-9 (was 5-15), life 48 (was 35);
Adepts: attack 11 (+2), defense 18 (+10), damage 7-9 (was 6-12), life 48 (was 35);
Knights: attack 18 (+6), damage 15-23 (was 9-12), life 60 (was 54);
Paladins: attack 22 (+6), damage 14-21 (was 9-12), life 73 (was 80);
Knights of Isabel: attack 22 (+2), damage 14-24 (was 9-12), life 67 (was 80);
Griffins: attack 17 (-5), defense 15 (-6), damage 15-25 (was 20-30), life 75 (-15);
Royal Griffins: attack 20 (-4), damage 9-27 (was 20-30), life 88 (-12);
War Griffins: attack 20 (-4), damage 10-20 (was 20-35), life 130 (+30);
— Sylvan:
Elder Druids: damage 10-15 (was 9-14), life 34 (+1); TBM
Greater Druids: attack 8 (-4), defense 12 (+4), damage 9-13 (was 10-14), mana 12 (-3); TBM
— Fortress:
Bone Throwers: attack 4 (-2), damage 2-6 (was 4-5), life 13 (was 20);
Berserkers: damage 3-8 (was 5-6), life 27 (was 30);
Arbalests: attack 5 (-2), damage 3-7 (was 5-6), life 27 (was 30);
Bears: attack 9 (+4), damage 4-5 (was 2-6), life 30 (was 25);
Bear Lords: defense 10 (-4), damage 6-7 (was 3-8), life 35 (was 30);
Northern Riders: attack 9 (+1), damage 6-7 (was 3-7), life 35 (was 30);
Arcanite Priests and Flame Priests: the "Fire Immunity" ability has been removed, and the "Fire Resistance 50%" ability has been added; TBM
Jarls: health 145 (+25), the "Fire Immunity" ability has been removed, and the "Fire Resistance 50%" ability has been added; TBM
Earls: health 120 (-25), initiative 11 (+1); TBM
— Dungeon:
Dark Riders: attack 12 (+2), life 55 (-5), initiative 12 (+1); TBM
Swift Riders: attack 8 (-4), defense 12 (+3), initiative 11 (-1); TBM
Twilight Witches: attack 14 (+7), damage 13-18 (was 7-14), life 54 (was 80);
Shadow Lords: defense 15 (+1), damage 15-22 (was 9-15), life 60 (was 90);
Night Hags: attack 16 (+1), defense 14 (-1), damage 15-22 (was 9-12), life 67 (was 90), the ability to shoot has been removed, and the "Invisibility" ability has been restored;
Manticores: attack 25 (+7), damage 10-20 (was 17-24), life 105 (was 80);
Scorpios: attack 25 (-5), damage 13-20 (was 17-27), life 150 (was 95);
Cave Manticores: attack 25 (-5), damage 13-17 (was 20-30), life 150 (was 100);
— Necropolis:
Bone Archers: attack 2 (+1), damage 2-2 (was 1-2), life 4 (-1); TBM
Necromancers: attack 9 (+3), defense 10 (+4), damage 3-4 (was 6-8);
Plague Liches: attack 16 (+7), damage 11-13 (was 7-11), life 33 (-2);
Archliches: attack 17 (+8), defense 19 (+10), damage 11-14 (was 9-13), life 33 (-7);
Vampires: attack 11 (-4), defense 6 (-9), damage 10-13 (was 12-17), life 66 (+16);
Greater Vampires: attack 18 (-1), damage 17-25 (was 17-20), life 80 (+25);
Vampire Princes: attack 15 (+6), damage 8-21 (was 12-21), life 90 (+35);
— Inferno:
Imps: speed 6 (+1); TBM
Devilings: life 7 (+1), speed 5 (-1); TBM
Fire Demons: attack 2 (-1), defense 5 (+1); TBM
Cerberuses: defense 3 (+1); TBM
Hellhounds: defense 20 (+3), damage 8-16 (was 10-17), the "Fear Attack" ability has been removed; TBM
Nightmares: attack 20 (+2), damage 10-17 (was 8-16); TBM
Archdevils: initiative 12 (+1); TBM
— Creature Abilities:
"Stun" ability: duration 2 (-1), chance of activation (factor 1 (was 3)); TBM
Creature ability "Fear Attack": chance of activation 1 (+0.2); TBM
"Regeneration" ability 40-60 (was 30-50); TBM
— Hero Abilities:
Mentorship now gives 10% experience instead of 25%;
Silent Stalker: 8 cells of additional vision (-4); TBM
Earthquake: stun duration 0.3 (+0.2), damage 96+12*K (was 10+5*K); TBM
Native Lands: 1 speed on grass (-1); TBM
Devil's Strike: chance of activation 50% (+20%); TBM
Counter Strike: 10/15/20/25% to counterattack damage (was 5/10/20/25%); TBM
Lord of the Dead: 10% to necromancy (+5%); TBM
— Spells:
Adventure Spells: "Summon Creatures" spell level 4 (+2); TBM
Adventure Spells: "Portal to Town" requires hero level 15 (-5);
Call Spells: "Terrifying Roar" requires 8 mana (+1);
Call Spells: "Wrath of the Horde" requires 12 mana (+2);
Runes: "Rune of Resurrection" level 5 (+1); TBM
Runes: "Rune of Draconic Might" level 4 (-1); TBM
Summon: "Swarm of Wasps" level 1 (-1), at level without skill, pushes the target back 0.05 on the ATB scale (+0.05); TBM
Summon: "Fire Trap" level 2 (+1); TBM
Summon: The "Summon Hive" spell at all levels has a base of 10 initiative, initiative growth per 1 K: 0.05/0.1/0.15/0.2, 200 health (+100), 20 defense; TBM
Light: "Evasion" level 2 (-1); TBM
Light: "Regeneration" level 3 (+1), requires 10 mana (+2); TBM
Light: "Dispel" level 3 (+1); TBM
Dark: The "Slow" spell reduces initiative by 10%/20%/30%/40% (was 25%/30%/35%/40%); TBM
Dark: The "Destructive Ray" spell has the air element removed; TBM
Chaos: The "Freezing Touch" spell requires 15 mana (+4), physical damage boost 1%/2%/3%/4%*K depending on the skill level, damage formula 60/72/84/96+12*K; TBM
Chaos: The "Magic Arrow" spell requires 5 mana (+1); TBM
Chaos: The "Armageddon" spell: Without skill: 11+11*K/ Base: 14+14*K/ Advanced: 17+17*K/ Expert: 20+20*K; TBM
— Buildings:
Fortress: "Hall of Clans" requires 10 crystals (-10); TBM
Academy: "Library" cost 2000 gold (-1000); TBM
— Hero skill drop chances:
Sylvan: Attack has a drop chance of 8% (+2%); TBM
Sylvan: Magic has a drop chance of 2% (-2%); TBM
Fortress: Mechanics has a drop chance of 2% (-13%); TBM
Fortress: Magic of Light has a drop chance of 15% (+7%);
Fortress: Magic of Summoning has a drop chance of 10% (+6%);
Bug fixes and other improvements.

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