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#1137
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Anarchy was a depressing choice – it proved practically useless. I took Diplomacy first, but couldn't develop it or recruit anyone. No super scrolls appeared, so I had to build the guild to the end. The Earth map was revealed on the third week. Although the Necropolis was underground, the map was suitable for it. One Utopia for the entire map. I developed Tanta, planning to use him as a main hero, as he also had a logo. As is typical for a Necromancer, his killed heroes returned to the game quickly as super supports, but I lost my Tanta (with a cloak and necromantic boots) to Sandro (he had the necessary amulets), before he could teleport to a safe location. Sandro overwhelmed him. And the next day, Ein overwhelmed him with only 1 mana.
Thanks for the game.

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