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Just rename it, and everyone will be happy :) In reality, it's no longer resistance, but suppression of the opponent's magical powers (because I don't know how resistance can weaken a blessing, for example). It's clear that they wanted to make a percentage reduction in magic damage instead of complete reflection, and they took the easier path (reducing spell power is easier than reducing physical damage, which would require deeper changes). And everything makes sense for Lizard, if units resist magic (and resistance gives the hero's army the ability to suffer less from magic, not debuffing the opponent's hero), then it doesn't matter what the source is, the damage should be reduced, period. Please be so kind as to state "we removed resistance because it was overpowered and replaced it with another skill," instead of adding an inconsistent description.