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#8038
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There's the Heroesworld rating system, and it actually does a pretty good job of reflecting the strength of active players. Yes, there are some quirks, and there's a margin of error of around 100 rating points. But overall, the difference in skill level is very noticeable in practice, on average, across games. The difficulty with heroes lies in the fact that the ways in which someone can play poorly (leading to a lower rating) can be very diverse. Some might play as if they're above their rating, but they're careless and inconsistent, and they might lose or get caught off guard for no apparent reason. Some are just naturally erratic, they abandon games, or they surrender. Some only know how to play in arcade mode (grabbing whatever they find and charging head-on at the opponent), and in that mode, they can be very strong, but they're useless in strategic setups. And some still think that the rating is nonsense and don't report their victories, but in reality, they can beat almost anyone (like Fasik). And sometimes you can come across someone whose skill level doesn't seem to match their rating. But that's just the margin of error. Overall, these factors of instability can also work in your favor. And over time, the rating system works quite well. And I understand that the rating will also become more reliable in the lobby (in about 2-3 years, when enough game statistics have accumulated).
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