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SRD, there is a certain logic to your idea regarding the offensive magic formula.
Your main concepts:
1) An average value for the "magic" parameter is defined; this is a debatable point, so the question remains open.
For the average value, 10 units were taken – this is not the average for a necromancer or warlock, but the average for the entire game,
that is, a value that lies on the border between a significant parameter value and an insignificant value, where focusing on "magic" is not reasonable.
2) Values for the coefficients before "magic" are defined, determining the strong/medium/weak dependence of the spell's damage on magic (if there is no dependence on the level in destructive magic, then the values 8/12/16 are taken accordingly).
3) With the average value of magic, the formulas were calculated and compared between the elements.
are also understandable and harmonious.
I would like to see all this in action to understand how it will work and to correct any shortcomings or imbalances that may appear. Do you plan to release a pre-release version of the mod on the forum?
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)