A very important aspect is the proper management of the "walkthrough journal." These tips will help beginners not only successfully defend controversial issues and requests from the tournament judge, but will also explicitly reduce the time spent and allow them to find the most optimal path.
Before starting the walkthrough:
- Temporarily move all your save files to a separate folder. This way, you won't get confused about which saves are new and which are old.
- Try to save after each turn. It is also advisable to save before or after each important event. For example, before attacking a monster or after gaining an important property, such as "Learning."
- It is better to use a specific standard in the name of each save file. For example, the standard could be as follows:
turnamentWM_1_2_6_000, where turnamentWM is the name of the tournament, and the three digits represent the month and day of the week, respectively. The last '000' digits indicate that this is the first save on that turn.
That is, the second save on turn 1, month 3, day 2, would look like this: turnamentWM_1_3_2_001.
Addition from IronAxe:
This is a very useful tip. I would only add that you shouldn't be afraid of long names. You can even make them more detailed. For example:
turnamentWM_1_3_2_001_Gargon_Bat
turnamentWM_1_3_2_002_Gargon_Win
turnamentWM_1_3_2_003_Aleksandretta_Building
It will then be easier to navigate through the saves.
- If you don't like a particular path you've chosen, you can load from the moment you want. But keep in mind that as soon as you load from a new point, you need to remove, overwrite, or copy to another location all the saves that were obtained in the previous attempt. Otherwise, there may be significant confusion.
- If the task in the tournament is to gain a certain amount of experience, keep an experience and property journal. On a separate sheet, record in order all the experience gained and for whom you received it. This journal will greatly simplify things for you and the judges. But most importantly, the maps for such tournaments are usually large, and therefore there are many ways to gain experience. Such a journal will help you find the most optimal one.
- If the task of the tournament is to solve a specific problem, don't forget to take screenshots of the game. This will simplify the description of the walkthrough.
- Enemy heroes, with a large army, can significantly increase your experience. Often, enemy heroes flee, even though they have not lost all their troops. Therefore, you get less experience. To optimize this, the so-called "sacrifice" tactic works best. During the battle, you try not to destroy all the enemy's troops, but only a part of them. It is best to leave the enemy with one powerful unit. Another option is to use the "Blindness" spell. And most importantly, act foolishly. Send part of your troops to their doom, and so on. There are many options you can come up with.
- In the editor, check if some monsters, for example, do not have the "Number of monsters increases over time" checkbox enabled (select the monster and click Properties). If, for example, you see this and are sure that you will return to this area, for example, in two weeks, then it might be worth postponing the killing of this enemy. This way, you will get more experience for killing it. The same applies to neutral castles.
- A similar situation applies to chests and stones. If you don't have the "Learning" property of rank 3 yet, it might not be worth picking up this chest or visiting the experience stone. It is also best to visit the tree of knowledge at the end, because the tree of experience always gives a standard amount of XP, equal to the difference between the hero's current level and the next. Therefore, the greater the difference between the levels, the more experience you will get. ;)
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p.s. with respect, maximula