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Heroes 5 Developer Diary: "Tribes of the East"

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Everything below is a developer's diary. This time, we will discuss the special ability, Blood Fury. Enjoy!

Blood Fury is a racial ability of the Orcs, just like Training for Humans or Necromancy in the Necropolis. This ability is based on the strength and natural traits of the Orcs…

Blood Fury is based on the fact that every unit in the Citadel has demon blood in their veins (except for Wyverns and Paoka), and they have a special Fury bar in battle…
When a unit performs an attack, the Fury level increases. Performing a melee attack fills the Fury bar faster than performing a ranged attack. If a unit waits or skips its turn, the Fury decreases. The Fury level does not change if the unit simply moves around the battlefield. With Fury, a unit can defend against damage. Each time this defense is used, the Fury decreases…
Once the Fury level reaches the first threshold, the unit receives a bonus that lasts throughout the battle. When the effect is activated, the unit's icon will start to blink, and an explosion of blood will form above the unit (perhaps this is some kind of special effect). The name and effect of the bonus can be found by right-clicking on the unit's icon…

A maximum of three Fury thresholds can be reached. Each threshold is represented by a drop of blood on the unit's icon. Each bonus is different depending on the unit.

The Fury bar is reset at the beginning of each round, although, of course, Orc heroes have special abilities and war cries that can increase the Fury of their units…

We created the Orc racial ability so that you can feel the full power of the Orcs. It's simple: the more attacks you make, the higher the Fury. This is a very impressive ability, especially if used skillfully:D

Next, the main rules:

The first threshold is reached at 200 Fury points (FP), the second at 500, and the third at 1000.
Fury Shield uses its points, which are calculated when attacking a unit, and accounts for a portion of the hit points of the entire stack. The amount of Fury spent on the shield is calculated based on the damage absorbed. The percentage of absorption also depends on the hero's Blood Fury skill…

All creatures and heroes receive 20 FP for destroying a stack (even a summoned one) and 30 for each friendly stack killed.
Fury Change:

•Melee attack: +100 FP
•Ranged attack: +50 FP
•Spell attack: +40 FP
•Harmful spell: +10 FP (except for spells that divide damage)
•Using abilities: Sacrifice Goblin (for Shamans) or Swallow Goblin (for Cyclops): +60 FP
•Movement: 0 FP
•Defense: -30 FP
•Wait: -100 FP
•Skipping a turn due to morale: -80 FP
Examples of ability influence on Fury:
•Blind: -100 FP for each skipped turn
•Berserk: Fury accumulates at double speed
•Hypnotize: the unit loses 50 FP for each action.
•Forgetfulness: the amount of Fury received is reduced by 5/10/15/20 FP (depending on the caster's skill).
•Actions that reduce initiative: -20 FP
•Fear: -100 FP
•Weakening Strike, Life Drain: these actions reduce Fury by 20 FP
•Orcs with the Frenzy ability receive 60 FP instead of 30 FP when a friendly stack dies.
•The Cowardice ability reduces the Goblin's Fury by 100 FP